Brett Tipul
@b-tipul.bsky.social
Senior Technical Animator | VFX Artist | Game Dev | AR/VR. McKinney, TX https://www.brett-tipul.com
New #Enemy Variant : #RiotShield. They do lethal hits, if you find a way to shoot them once they drop the #Shield and become regular enemies. The shield have health to trigger a #Stagger and expose the enemy, but be quick! #Unreal #UE5 #Indie #GameDev #Art #Arcade #Bluesky #Animation #SoloStudio
The henchmen showed up to work. Suits, attitude, and bad decisions. My solo arcade shooter is starting to feel like a real firefight. #indiegame #gamedev #UE5
Player can take damage from grenades if they're exposed now. I'm going to work on an alert indicator when there's an incoming "lethal" hit / projectile on the HUD next. #Grenade #Alert #UE5 #Unreal #GameDev #Arcade #Art #BlueSky #SoloDev #Shooter #VideoGames #Reload #TimeCrisis #verticalslice
Weekend at Bernie's (1989) #gamedev #indiegame #WishlistWednesday
Bad news is I found out I'm about to be let go from my job, currently applying for new opportunities. www.brett-tipul.com is my portfolio. The Good news is I have a working vertical slice with my game. #VerticalSlice #Art #GameDev #UE5 #IndieDev #Gameover #Unreal #Arcade #VideoGames #Shooter
Tuned up the lethal hit system today. Peek out of cover too long and you've got under a second to slam back behind the wall before enemies punish the mistake. Feels mean. Feels right for a retro arcade shooter #gamedev #indiedev #UE5 #indiegame #madewithunreal #fps #retrogaming #Art
Took a break to play #Expedition33 and finally back at #GameDev. I started working on lethal hits to pop up randomly on all enemies. If you're not in cover these will trigger. Once this is done invite others to test it out. Interested? #Unreal #Art #IndeDev #UE5 #Tester #VideoGame #FPS #Arcade
Introducing quick mini game events and mini bosses like the Armored Vans that will spawn enemies if you don't taken them out in time. #UE5 #Arcade #VideoGame #Indie #IndieDev #SoloStudio #Maya #UnrealEngine #Unreal #Art #BlueSky #Physics #Explosion #Reload #Grenade #Movies #Action #Shooter #GameDev
Revisited the grenade deaths with #ragdoll #physics. Added angular impulses to randomize rotations on the blast. Had to throw in a #MichaelBay #Explosion reference and #SteveJablansky to top music off from #Transformers3 #Unreal #UE5 #Art #Boom #Grenade #GameDev #Indie #IndieDev #SoloDev #Bluesky
Quick video showing an objective completion / boss fight concept. It's tempting to add more art now as I progress. #Unreal #UE5 #EpicGames #Art #BlueSky #GameDev #IndieDev #SoloDev #Indie #Developer #Animator #Artist #3D #VideoGames #80s #ParkingGarage #Arcade #Shooter #HighScore #UnrealEngine
I wish knew about #Sequencer sooner. This is going to be a blast to work with. #Unreal #UE5 #EpicGames #Art #BlueSky #GameDev #IndieDev #SoloDev #Indie #Developer #Animator #Artist #3D #VideoGames #80s #DieHard #ParkingGarage #Arcade #Shooter #HighScore #TimeCrisis #VirtuaCop #UnrealEngine
It's an absolute shame #Firefly TV show was cancelled after one season. The show still holds up to any modern TV / Sci Fi series.
#Navigation points were next to learn. I also did a few more artwork on the elevator spawns with the green light to trigger enemy spawns. #VerticalSlice is nearly complete. #Art #DigitalArt #Artist #Animation #MotionGraphics #CharacterAnimation #BlueSkyArt #GameDev #Unreal #UE5 #IndieDev #SoloDev
#Score #Points working great so far. I also added in camera shake from enemies hit locations for some extra #Immersion. This could also factor in with #Difficulty settings. #Bluesky #Art #GameDev #Unreal #UE5 #HighScore #VideoGames #Arcade #Nostalgic #ActionMovie #DieHard #Shootout #Grenade #Reload
Started working on more #UI #Interface animations. I got a #Score ticker working like a #BulletSponge. Anything you shoot and is #destructible will populate the score just like in a classic #Arcade #Shooter. #Unreal #GameDev #IndieDev #UE5 #Art #SoloDev #HighScore #VideoGame #Developer #Animation