If you ask this to Opus or Fable, it'll trigger a safeguard or a refusal (Anthropic, to their credit, saw this coming). But because they use a shared encryption method across models, you can feed the thinking trace into Haiku and it will happily report what the thinking trace says.
Jakub Babiak
@babiak.dev
Developer of all sorts of things. https://babiak.dev/
If AI accounts for only 20% of data center use, why is it the justification for nearly every new data center? I did the math and suspect Big Tech is using AI as a cover for unpopular uses like surveillance advertising. blog.still-water.net/what-if-data...
If you're already using OpenTelemetry, you don't need to change a thing to have your existing traces show up in Sentry's trace explorer. Sentry's OTLP support is currently in open beta 🎉 Check out the full blog post to learn more! blog.sentry.io/send-your-ex...
Send your existing OpenTelemetry traces to Sentry
You don't need to rip out your OpenTelemetry instrumentation to use Sentry. Two env vars point your existing traces to Sentry's trace explorer.
blog.sentry.io
Agents generate a lot of important artifacts, some of which shouldn't live in your code base. So what can you do? I'd like to introduce you to gest. Manage artifacts and agent tasks right from the command line! https://gest.aaronmallen.dev #ai #rustlang #buildinpublic
gest
Track AI-agent-generated tasks and artifacts alongside your project
gest.aaronmallen.dev
Everyone knows that the x86 ISA is big. Modern CPUs have ~1000+ mnemonics. Guess how many make up 90% of compiled C/C++ code? TWELVE. I'm not kidding. The question is…what if we shrank it?
After 2 months of work, the Clair Obscur Expedition 33 video is here. I interviewed most of the game's senior leadership team asking one simple question: how did you do this? Their answers were inspiring and moving, and it's no surprise that COE33 is as remarkable as it is: youtu.be/mXLOLgC2V2Q?...
The impossible (true) stories behind the making of Clair Obscur Expedition 33
YouTube video by Skill Up
youtu.be
I’ve been learning #vulkan #graphicsprogramming on and off over past few years and this is as far as I’ve come. Written in #rustlang, GPU driven, deferred renderer, frustum culling, PBR materials, point light with cube map shadows, bloom (red bias to emulate film halation). youtu.be/46ZGXjwLMzs
Vulkan Rendering: Helmet in Grid
YouTube video by Jakub Babiak
youtu.be
Sure, but the popularity of cigarettes et al can speak for itself, too. We realized there were real harms to cigarettes and took steps to minimize their use. At this point I think we need to be having honest conversations about what is and isn't healthy for our minds.
Why do video games cost so much to make these days? A recent NYT article pinned bloated budgets on the graphical arms race, but that's only a small part of the equation. The real problem? Rampant mismanagement. This week's column is a spicy one: www.bloomberg.com/news/newslet...
Why So Many Video Games Cost So Much to Make
Graphical fidelity is only part of the reason that game budgets have swelled to hundreds of millions of dollars
bloomberg.com
This is gold - a comprehensive list of cli tools written in rust #rust #cli #nix github.com/sts10/rust-c...
GitHub - sts10/rust-command-line-utilities: A curated list of command-line utilities written in Rust
A curated list of command-line utilities written in Rust - sts10/rust-command-line-utilities
github.com
The Graphics Programming Conference 2024 presentation videos are live! Including mine about BG3. Go check out all the other super interesting talks as well! www.youtube.com/watch?v=zuDj...
The Road to Baldur's Gate 3
YouTube video by Graphics Programming Conference
youtube.com
In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same. The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.