You wrote the vertex arrays. You wrote the triangle indices. And every time the design changed, you rewrote all of it. MeshNodes for Unity replaces that entire pipeline with a graph. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
Badjano Entertainment
@badjano.bsky.social
WISHLIST Rusty the Rooster http://bit.ly/46dxnaI
You wrote the vertex arrays. You wrote the triangle indices. And every time the design changed, you rewrote all of it. MeshNodes for Unity replaces that entire pipeline with a graph. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
Blender's geometry nodes vibes, inside Unity. ✅ 30+ procedural nodes ✅ Non-destructive workflow ✅ One-click mesh baking ✅ Burst/Jobs accelerated ✅ AI-drivable via MCP MeshNodes — $99.99 on the Asset Store. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #Blender
Blender's geometry nodes vibes, inside Unity. ✅ 30+ procedural nodes ✅ Non-destructive workflow ✅ One-click mesh baking ✅ Burst/Jobs accelerated ✅ AI-drivable via MCP MeshNodes — $99.99 on the Asset Store. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #Blender
Your AI can now build meshes in Unity. MeshNodes ships with an MCP server — point Cursor or Claude at your Editor and create entire mesh graphs from a prompt. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #AITools #MCP #CursorAI
Your AI can now build meshes in Unity. MeshNodes ships with an MCP server — point Cursor or Claude at your Editor and create entire mesh graphs from a prompt. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #AITools #MCP #CursorAI
Stop writing mesh generation code. MeshNodes lets you build procedural geometry by connecting nodes — like Shader Graph, but for meshes. Bend. Twist. Extrude. Bevel. Merge. Bake. Done. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #GameDev #ProceduralMesh
Stop writing mesh generation code. MeshNodes lets you build procedural geometry by connecting nodes — like Shader Graph, but for meshes. Bend. Twist. Extrude. Bevel. Merge. Bake. Done. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #GameDev #ProceduralMesh
MeshNodes v2.1 for Unity — docs, MCP/AI setup, and bug reports: Docs: https://github.com/BadjanoEntertainment/MeshNodes Issues: https://github.com/BadjanoEntertainment/MeshNodes/issues Asset Store → https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #GameDev
MeshNodes v2.1 for Unity — docs, MCP/AI setup, and bug reports: Docs: https://github.com/BadjanoEntertainment/MeshNodes Issues: https://github.com/BadjanoEntertainment/MeshNodes/issues Asset Store → https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #GameDev
MeshNodes for Unity — procedural geometry without the boilerplate. Visual graph. Burst engine. Bake to asset in one click. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #GameDev
MeshNodes for Unity — procedural geometry without the boilerplate. Visual graph. Burst engine. Bake to asset in one click. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #GameDev
No code. No arrays. Just nodes. Procedural mesh editor for Unity — MeshNodes v2.1. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #IndieGameDev
No code. No arrays. Just nodes. Procedural mesh editor for Unity — MeshNodes v2.1. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #IndieGameDev
Build meshes visually. Connect nodes. Bake mesh. Done. MeshNodes on the Unity Asset Store → https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #GameDev
Build meshes visually. Connect nodes. Bake mesh. Done. MeshNodes on the Unity Asset Store → https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #GameDev
Every mesh is a recipe. Save, reuse, automate. Graph nesting. Custom nodes. MCP for AI agents. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #ProceduralMesh
Every mesh is a recipe. Save, reuse, automate. Graph nesting. Custom nodes. MCP for AI agents. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #ProceduralMesh
Every mesh is a recipe. Save, reuse, automate. Graph nesting. Custom nodes. MCP for AI agents. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #ProceduralMesh
Inspired by Shader Graph. Built for geometry. MeshNodes — visual procedural meshes for Unity. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #ShaderGraph #GameDev
Inspired by Shader Graph. Built for geometry. MeshNodes — visual procedural meshes for Unity. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #ShaderGraph #GameDev
Bend. Twist. Extrude. Bevel. Drag and drop. 30+ nodes. Non-destructive graph. Runs in the Unity Editor. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #ProceduralArt #GameDev
Bend. Twist. Extrude. Bevel. Drag and drop. 30+ nodes. Non-destructive graph. Runs in the Unity Editor. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #ProceduralArt #GameDev
Every mesh is a recipe. Save, reuse, automate. Graph nesting. Custom nodes. MCP for AI agents. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #ProceduralMesh
The node editor your art team has been waiting for. MeshNodes — Shader Graph intuition, but for geometry. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #TechArt
The node editor your art team has been waiting for. MeshNodes — Shader Graph intuition, but for geometry. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #TechArt
Bend. Twist. Extrude. Bevel. Drag and drop. 30+ nodes. Non-destructive graph. Runs in the Unity Editor. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #ProceduralArt #GameDev
From primitive to polished — without touching a single vertex array. MeshNodes for Unity. Connect nodes. Hit Build Mesh. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #GameDev
Bend. Twist. Extrude. Bevel. Drag and drop. 30+ nodes. Non-destructive graph. Runs in the Unity Editor. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #ProceduralArt #GameDev
From primitive to polished — without touching a single vertex array. MeshNodes for Unity. Connect nodes. Hit Build Mesh. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #GameDev