Barbarians can rage once. Ever. Make it count.
Probably Bad RPG Ideas
@badprobably.bsky.social
TTRPG makers and idea-havers. Check out The Probably Bad Podcast
Shit werewolves dealing with shit Wyrm manifestations. Other people are dealing with the looming apocalypse, you're trying to stop a crappy spirit giving people car trouble.
Committee-designed dungeon that's shared by 5 dark lords with completely different motifs, abilities and minion types.
The final boss has 1,000,000,000,000,000 HP, has no attacks and never moves. To save the world you have to reduce it to -10 HP. Have fun.
All spells have the range "everything and everyone in the multiverse simultaneously"
Low level enemy with 1 HP, 1 in all attributes and no defenses of any kind. It's also God. If it dies, the world ends.
Put mimics in the rulebook. Some of the subclasses are actually mimics in disguise. Anyone who takes them immediately needs to roll initiative.
Simplify spell ranges to close, medium and distant. See how long it takes for the players to figure out this actually refers to the caster's emotional distance from the target.
Reverse skill system. Your character begins omniscient, and then spends points to remove knowledge.
Introduce democracy to character creation! You want to play a wizard? Better sway your friends on voting for that over chicken!
Deal with D&D's balance issues by simply declaring that no classes have any features whatsoever
Monster with the power to steal Narrative Focus. When it successfully hits a character, the player is now playing it and their former character becomes an NPC.
Roll all dice into an opaque box, thus rendering them in a superposition of both success and failure until the PC acts, collapsing the superposition.
To create a character, you first play a full campaign of a different RPG. Your decisions and actions within that campaign determines your character. For example, if you successfully make a friend, you get some charisma points. By the end, you know what your character for the actual campaign is!
IRS Spirit that is automatically summoned whenever the PCs get treasure.
A hidden supernatural setting where the masquerade has fallen because, like, come on! Of course it did! There's supernatural shit everywhere! Every night hundreds of bloodless corpses are found in alleyways with bite marks in their neck! Did you think no-one would notice?!
Werewolves! What, you need more of an idea? They can be protagonists, antagonists, supporting NPCs, questgivers, romance interests! Every role can be filled by a werewolf! Even the GM and players could be werewolves! What more do you need? Werewolves!
You've heard of mega dungeons, now get ready for microdungeon! There's a hole with a gelatinous cube in it. Go in and i'll give you one shiny penny
Planeshift but it teleports you into the nearest airplane
One a natural 20? Everyone makes out with the GM. With tongue.
use the French revolutionary calendar in your game and refuse to elaborate
Alternate history where instead of Neil Armstrong being the first man on the Moon, the Moon is the first celestial body on Neil Armstrong.
PC Idea: Cthulhu's lawyer. Seeking to free him from his ancient prison by taking this to supreme court and arguing he's innocent of all charges
autistic vampire who hates the big light, or "sun"
Why just barbarians of Rage? Why not barbarians of despair who get a +1 every other level bonus to curling up in a ball and sobbing 3 + con modifier times per day?
Vampire the Masquerade but the PCs aren't vampires. See how long it takes the players to figure out they've had their characters go around killing people and drinking their blood for absolutely no reason beyond their title-based assumptions
Add a sense of intrigue to your game by posting "Yeah, I've got them to all gather in the same place. Don't worry, they think it's for an RPG session. No idea what's really going on." in the group chat and then immediately after going "sorry put that in the wrong chat ignore that."