BIG NEWS! 📢 Fresh from this morning's Nintendo Indie World showcase, we have two updates about our slap-and-solve adventure game, Floor Plan: Slap Out Of It! - It's coming to Nintendo Switch and Nintendo Switch 2! - It's launching in Spring 2027! slapoutofitgame.com #SlapAndSolve #IndieWorld
Basic Cable Cody
@basiccable.games
// (Former) Senior Hard Surface Specialist @ Bungie // Founder @ Basic Cable Games // UE Game Dev Generalist // (Un)professional hot sauce critic
if you're playing Blood of Dawnwalker for the first time and using the time extension mod you are a coward. this shit will cure you of the completionist *disease* if you let it
The iconic Eames lounge chair makes for a remarkable art test prop, and I used to use it as a benchmark when I was an Art Lead. It has a little bit of everything: cloth, hard-surface, material variety. All useful in gauging where an artist is at with their skills.
I know you've seen a lot of it today, but yeah, I was also affected by the layoffs at Bungie today. Two years was far too short a stay, but I'm still such a better artist and developer than I was when I joined. Here's to my fabulous colleagues that were also affected, may we all land our feet. 🥂
TIL that the event system I've been building is the bones for a sick I/O tool like this. Which I now feel compelled to create as well.
new blog post about a quest tool i made once www.joewintergreen.com/a-quest-tool...
I don't think people understand how hard it is to work in the video-game industry right now. If you've been laid off, it can take months if not years to find new work. If you haven't been laid off, you're anxious that you will be laid off. This week's column: www.bloomberg.com/news/newslet...
It Sucks to Work in the Video-Game Industry Right Now
Even developers who successfully release big hits, like Fortnite and Battlefield, are losing their jobs
bloomberg.com
Is it time that we make the paddles on the back of Edge/Elite controllers standard? I'm thinking with this next generation of consoles, they should be. About time we expand input schemes for devs in the same way that R3/L3 did when those became standard.
a video game controller with the words mappable back buttons on the bottom
ALT: a video game controller with the words mappable back buttons on the bottom
media.tenor.com
This article is a stark reminder that we need another budget bracket name. I was told several times during GDC that my barely 7 figure budget was AA priced. E33 was reportedly made for ~$10mil, which is way more than most indie titles, but a magnitude less than most AAA. So, Indie Deluxe? Indie+?
And here is some more context (from January 2025) for why games have gotten so expensive to make: www.bloomberg.com/news/newslet...
Now *that's* the stuff. Gorgeous 🤌🏼✨
Another experimental custom vfx volume modifier for meshes + custom particle processor. selective particle emission + light on any mesh shape by intersecting the modifier volume sdf w/ random ptx spawn points on geometry data fetched in particle processor #gamedev #godotengine #vfx #rtvfx #wip
A reminder for my moots that you are welcome over for espresso any time. You may also pet my dog.
INFLUX REDUX IS 50% OFF IN THE STEAM SALE and it is never going to be CHEAPER THAN THAT so you would be a FOOL not to buy it NOW store.steampowered.com/app/867150/I...
my current five year plan is to make a game that @jacobgeller.com would mention in a video
This aged predictably. We're no longer doin' freestyle dual-wielding and now doing the 'immersive sim' method. Combat designers, i fuckin' see you.
Now that I'm actively working on a dual-wielding combat system.. I now understand why it's so rarely done anymore. Good lord.
GDC 2026 was probably the most I've ever felt like I was a part of the game development community, despite being a working professional in the industry for over a decade. Between the talks, the mixers, running into folks in the gardens, and demoing Soul Food - I'm feeling inspired again.
Honestly that's just doing the Yerba circuit the correct way.
My credit card company called to alert me that I was charged the same amount 3 times by a place in San Francisco and I had to inform them that I indeed got boba 3 times in one afternoon
Like some of ya'll, I'll be at GDC from Monday evening - Friday morning. I'll be strollin' around Yerba Buena Gardens and the Expo floor demoing Soul Food and giving out stickers. I've got a calendar that's fillin' up with events, mixers, and meetings - but I'll always make time for friends!
Okay how many of you dorks are going to GDC and when are we gonna hang out? @llanier.bsky.social and I have stickers to handout and a demo for you to play. 😤
The feeling you get when you finally remove the last use case of the Unreal Engine mannequins is a profound one. You've been real good to me, Manny & Quinn.
Doing some more work with Basic Cable Games on their chef character I'm excited to get to this point because I'm FINALLY working on the stylized shading for this, and I can already see a ton of ways to improve and push it towards looking like their concept art
It's Halloween. Here's some WIP violence. 🎃🔪 Soul Food will have Doom-style "glory kills" during combat.
To be clear, I do not fuck with 95% of GenAI for all the reasons most artists don't. But saying there's *no* place for it seems misguided. The day there's a good AI driven UV tool, mocap cleanup tool, or anything that removes the tedium from making 3D art and animations.. I'm interested.
Not out here to try and necessarily defend Embark here, but if you're curious - here's the tech blog they put out in 2020 referencing their internal "scan from video tool" medium.com/embarkstudio...
The content revolution to come
The way we build games is changing, with new technologies and tools that make it way easier to create and scale content.
medium.com
maybe this is impressive if you are a ceo
Working on a blockout of the main character for Basic Cable Games on their upcoming izakaya-chef-battling-monsters game, Soul Food! I knew the pants especially were going to present some sculpting difficulties, so I used a @render-ready.com scan of real chef pants as my starting point
Now that I'm actively working on a dual-wielding combat system.. I now understand why it's so rarely done anymore. Good lord.
a black and white photo of a man in a suit and tie with his eyes closed
ALT: a black and white photo of a man in a suit and tie with his eyes closed
media.tenor.com
Get in the poly-soup workflow.
MeshBlend is finally here! 🥳 So proud to finally release what I've been working on for 16 months! MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality! Available on Fab for #UE5 now! #gamedev #unrealengine