Bay 12 Games

@bay12games.com

Dwarf Fortress 53.16 is up. Another quality of life patch, this also fixes up some issues like invisible divine items and the one where a dwarf ordering a drink at a tavern with multiple staff would be served a drink by every staff member, sometimes resulting in acute alcohol poisoning.

Just posted DF 53.15, the extinct creatures update. There are 100 new animals and 100 new animal people. All of the animal people (new and old) are show with their weapons and some of their bodywear now.

Gus and Coco the cats dressed as dinosaurs.

Just posted Dwarf Fortress 53.13. Your messengers can make peace, declare war, seek alliances, make contact, and improve trade relations now. Also various optimizations etc.

Dwarf Fortress 53.12 is up. Some quality of life changes this time. You can see your active petitions now and it's harder to disband squads accidentally. Clothing wears down more slowly. You can see the products and required items for jobs in workshops. Soldiers wear boots properly. And more!

Posted Dwarf Fortress 53.11 yesterday. I've been sick so it's a bit sparse, but there are dwarves should at least enjoy their quality foods more properly now. This is good.

Dwarf Fortress 53.09 is up. Lots and lots of routine fixes this time for lag issues, graphical issues, parents trying to pick up their ghostly baby, etc.

Posted Dwarf Fortress 53.06. New song 'Nabidas'! The freeze/lag associated to rams should be fixed, and rams are more active. Various graphics. Your adventure mode party members no longer develop an instinctual need to hunt and kill other party members whenever you are ambushed by a wild animal.

Dwarf Fortress 53.04 is up. We've been improving the siege update. Siege engine list. Rams will be a bit more useful in this one, attacks can happen at different times of the season, support units more useful. New ogre graphics, some new item graphics. Lots of stability fixes.

Just put up Dwarf Fortress 52.01. Thanks to Putnam's work over the last year, we now have lua scripting for procedural creatures, curses, items, etc. The game's existing procedural objects, like forgotten beasts, are all out in the scripts now as well.

Dwarf Fortress Forgotten Beasts, now in color. Jacob did a great job adding color values and various decoration layers to his original silhouettes. Should be in the next update.

Array of several dwarf fortress forgotten beasts in color

Put up 51.11, another routine patch for Dwarf Fortress. Immigrants no longer lose their religions, people leaving no longer lose their room assignments, and several ice-related bugs have been cleaned up.

Version 51.09 of Dwarf Fortress is up. This is mostly happy little fixes for fort mode. We'll continue with these patches, and the first behind-the-scenes siege update work will also begin now.