Dwarf Fortress 53.16 is up. Another quality of life patch, this also fixes up some issues like invisible divine items and the one where a dwarf ordering a drink at a tavern with multiple staff would be served a drink by every staff member, sometimes resulting in acute alcohol poisoning.
Ostranauts 1.0 is out NOW! 📖New endgame story 🕵️♀️ Bounty System: Make money catching criminals ⛏ Steam Workshop Support: Over 68 community mods already available! 🚀 New Station Maps 🏆Achievements 👨🏫Tutorial Improvements and much more! store.steampowered.com/app/1022980/...
Just posted DF 53.15, the extinct creatures update. There are 100 new animals and 100 new animal people. All of the animal people (new and old) are show with their weapons and some of their bodywear now.
We're Back! A Dwarf Fortress Update. 100 dinos and extinct creatures are coming June 25th. (And yes, you will be able to eat them) 🦖store.steampowered.com/news/app/975...
youtu.be/gY82kdVKfsQ I've got to draw a whole bunch of extinct animals & dinosaurs for Dwarf Fortress, will be posting some of them on Bsky soon, but here's a little interview about the new update!
Making Dinos for Dwarf Fortress with Guido/Neoriceisgood
YouTube video by Kitfox Games
youtu.be
Just posted Dwarf Fortress 53.13. Your messengers can make peace, declare war, seek alliances, make contact, and improve trade relations now. Also various optimizations etc.
This year we are celebrating the 20th anniversary of Slaves to Armok: God of Blood Chapter II: Dwarf Fortress with a logo featuring Armok himself.
Dwarf Fortress 53.12 is up. Some quality of life changes this time. You can see your active petitions now and it's harder to disband squads accidentally. Clothing wears down more slowly. You can see the products and required items for jobs in workshops. Soldiers wear boots properly. And more!
Posted Dwarf Fortress 53.11 yesterday. I've been sick so it's a bit sparse, but there are dwarves should at least enjoy their quality foods more properly now. This is good.
Dwarf Fortress 53.09 is up. Lots and lots of routine fixes this time for lag issues, graphical issues, parents trying to pick up their ghostly baby, etc.
Just put up Dwarf Fortress 53.07. Dwarves now have happy thoughts when you manage to defeat a siege. Also, we have hundreds of new animal portraits! And lots of other changes, listed here www.bay12games.com/dwarves/inde...
Bay 12 Games: Dwarf Fortress
bay12games.com
Posted Dwarf Fortress 53.06. New song 'Nabidas'! The freeze/lag associated to rams should be fixed, and rams are more active. Various graphics. Your adventure mode party members no longer develop an instinctual need to hunt and kill other party members whenever you are ambushed by a wild animal.
Dwarf Fortress 53.04 is up. We've been improving the siege update. Siege engine list. Rams will be a bit more useful in this one, attacks can happen at different times of the season, support units more useful. New ogre graphics, some new item graphics. Lots of stability fixes.
🚨 Sound the alarm! 🚨 The Dwarf Fortress Siege Update is OUT NOW on Steam and itchio!
Dwarf Fortress 52.05 is up. Some routine stability fixes and fixes for various other problems as we continue to work on the siege update.
Dwarf Fortress 52.04 is posted. Straightforward one fixing an army bug and some other issues.
Dwarf Fortress 52.03 is up. Various lua stabilization, and now dyes can be mixed. Also 68 new outdoor plant dyes in new worlds.
52.02 patch up to fix some crashes 'n' things with the lua release.
✏ Learn how to make Dwarf Fortress mods with Lua written by DPh Kraken: ▶ Video Tutorial 1 (Generating raws) ▶ Video Tutorial 2 (Custom Creatures) ▶ The tutorial on the wiki
Just put up Dwarf Fortress 52.01. Thanks to Putnam's work over the last year, we now have lua scripting for procedural creatures, curses, items, etc. The game's existing procedural objects, like forgotten beasts, are all out in the scripts now as well.
Here is my full conversation with @toadyone.bsky.social creator of Dwarf Fortress. www.youtube.com/watch?v=2_Ho...
Sieges, Crossbows and lots of Dye | Bay12Games Interview
YouTube video by Blind
youtube.com
Dwarf Fortress 51.12 is live. This one is a ranged weapon update which also has the colorful forgotten beasts.
Dwarf Fortress Forgotten Beasts, now in color. Jacob did a great job adding color values and various decoration layers to his original silhouettes. Should be in the next update.
Put up 51.11, another routine patch for Dwarf Fortress. Immigrants no longer lose their religions, people leaving no longer lose their room assignments, and several ice-related bugs have been cleaned up.
Version 51.09 of Dwarf Fortress is up. This is mostly happy little fixes for fort mode. We'll continue with these patches, and the first behind-the-scenes siege update work will also begin now.
Finally migrating the forum over to newer infrastructure. Hopefully it'll be back in about an hour.
This seems to be working as an official Bay 12 Games account. Just released version 51.08 of Dwarf Fortress.