another #pixel_dailies and #monthlypixels combo post! could still use a some clean-up, but that has to wait 'til next week :) #pixelart #tarot #tower #space #black_hole @pixeldailies.bsky.social
Beckx
@beckx-creates.bsky.social
she/her Artist & Software Dev | No AI Currently creating a game with a witchy twist.
finally remembered to post on #screenshotsaturday! i am building a semi-cozy farming rpg with turn-based combat and roguelite elements :) still very early in development, but i am finally at a point to add content and start polishing #pixelart #gamedev #indiedev #godot
#justice #tarot card! i needed to start working on the #monthlypixels cards anyway, so perfect #pixel_dailies prompt yesterday :) i'm not yet satisfied with the gold effect, but overall pretty happy with how it turned out! #pixelart @pixeldailies.bsky.social #nebula #space
repost of my #torch for #pixel_dailies, hopefully with better quality now @pixeldailies.bsky.social #pixelart #pixel_art
a #torch for #pixel_dailies! i normally work in a higher resolution, so this was a fun little challenge :) @pixeldailies.bsky.social #pixelart (bluesky keeps messing with the quality, it's driving me bonkers!)
i'm not really able to code in this heatwave, so i started working on this monster animation instead :) still very rough and WIP of course. currently at 29 frames :) #gamedev #solodev #animation #pixelart #indiedev
spend some more time on the background and sprites :) still a lot to do, but i love where it's going :) #gamedev #solodev #pixelart #indiegamedev #godot
Behold, the first half of the "make it exist first"-meme! :D Started working on a combat system, placeholder UI stands, now onto adding functionality! #gamedev #indiedev #pixelart #solodev #turn-based #godot
same character, three completely different looks, haha. Sometimes it's nice to look back to where you started and see the progress! She still needs some clean-up, but i finally found a portrait style! :D #gamedev #indiedev #pixelart #solodev #godot
Still not finished, but this is a placeholder portrait i can live with now :) #gamedev #indiedev #pixelart
it's happening again, lol #gamedev #solodev
redrawing my portraits again, lol. they're not necessarily bad, they just don't align with the overall style i'm going for. and although the game is still very much in placeholder art stage, i just can't stand looking at them, haha. #gamedev #indiedev
aaand the tilemap is back, haha. i use it for tilled soil and to identify what kind of ground we're walking on, so that i can add different walk / step sounds later :) #godot #gamedev #indiedev #pixelart
I've been really productive yesterday! started working on an actual game map (not a placeholder) and decided to abandon the tilemap once again, let's hand draw everything, haha... btw aseprite's custom brush is a lifesaver for drawing/ sketching grass! #gamedev #pixelart #indiedev #godot #aseprite
Started working on a sprite version :) Hopefully it displays right, been having issues with bluesky and gifs lately #gamedev #indiedev #pixelart #animation
Coming from the world of CSS, not having a max size was such a hard adjustment for me when styling my UI in Godot. I kinda learned to work around it but I'm still glad it's coming in 4.7! #godotengine #gamedev #indiedev
Dandelion poster for one of my shop scenes, finally finished! At some point I'll add a frame to it, but i've been working on this for the past few days and i need to work on something else now, haha. Original size is 171 x 231 px #gamedev #indiedev #pixelart #godot #dandelion #illustration
For those dealing with the new image compression blurring their pixel art, this thread is a must-read!
🧵 Pixel Art Resolution Sizes for BSky: A Thread! #pixelart #resource Key Points: - Recommended: 800% resolution for the best quality. - AVOID exporting at 400% resolution or below. - Bsky max image size is 2000px, so work at a max canvas size of 250px at 800% resolution for best results.
progress on the battle sprite :) #gamedev #indiedev #pixelart #animation
battle sprite WIP :) spend the day yesterday on getting the base animation down, now onto clean-up and turning this into an actual character! currently at 21 frames #gamedev #indiedev #pixelart #animation