Today's Guernsey: Folly! Thinking myself clever, I made water texture more dynamic-looking... which only served to emphasize how static it was! 🤦🏻♂️ So... I may do more research and implement something minimal, or just buy a good water solution... #gamedev #indieGameDev
Benja ❤️ Videogames
@benjapenguin.bsky.social
🎮 Game & Narrative Designer (Frmr. Voxile, Just Cause 3 + 4, Contraband) ❤️ Husband + Dad 🥘 Cook 🏔️ Mountains 📿 Mindfulness ✈️ FullSail alum 🍂 Making a cozy graveyard game He/Him
Today's Guernsey: Combined some Guernsey ideas... Old water: Planes with transparent, moving #pixelart textures Scrims: 3 layered planes give increasing darkness/depth Then added spec maps + other details... With some work this could look pretty good? #gamedev #indieGameDev
Looking at water references from some of my favorite modern pixel art games today.
Today's Guernsey: Keeping it light today. A bit more poking at the URP postprocessing but didn't get far. Then switched to fixing the lilypads and giving them normals. Normals look a bit weird though... 🤔 Problem for later! #gamedev #indieGameDev
Today's Guernsey: Finished fixing up the cabin interior materials. Also investigated the fact that post-processing doesn't work, which makes the game look quite drab... Will require a bit of work to fix, I'm afraid, and didn't have time for it today. #gamedev #indieGameDev
Today's Guernsey: Since I upgraded to URP, all assets are pink. Most done now except some props and rando things. 👎🏻Bad news: water doesn't work anymore 👍🏻Good news: Performance skyrocketed 'cause water doesn't work anymore! WIP screenshot, obviously :) #gamedev #indieGameDev
Today's Guernsey: A scattered day, but... ↔️Embiggened the ruins and more decorating 🦘Experimented turning ruins into a platforming puzzle 📊Profiled low framerate -- coming mostly from the water! 🤦🏻♂️Updated to the URP and boy is that a headache! #gamedev #indieGameDev
Today's Guernsey: Not a lotta time so just some quick touch-ups and more propagation of yesterday's vines! #gamedev #indieGameDev #pixelart
Today's Guernsey: My wife suggested vines for the ruin, so I whipped up some quick vines. Will add more, maybe make some improvements, but not bad for a Saturday night after a day of hiking! 😎 #gamedev #indieGameDev #pixelart
Today's Guernsey: Main thing was, I started writing some dialogue for a bench, and found myself writing about the nearby ruins. Which then prompted me to actually... MAKE those ruins. 0-60 feature creep. 😎 #gamedev #indieGameDev
Today's Guernsey: Updated Guernsey's Unity version. This had drawbacks! Blob shadows are deprecated, so I spent the day buying and implementing a new solution... 😮💨 Plus side: new solution lets me make those blob shadows a nice rich purple! #gamedev #indieGameDev #pixelart
Today's Guernsey update: A smaller one today, added a normal maps to different tree leaves, and replaced an old custom shader that was unnecessarily being used. Good day of small work, wanna get back into bigger stuff tomorrow! 🍂 #gamedev #indieGameDev #pixelart
On top of its narrative and awards and all that, Venba has, in my opinion, the best food of any game. Looks and sounds magical. I wanted to reach in and eat every dish.
Venba is now just $3.75 which is just 3$ which is really just 2$ which is basically free! The sale is only for one more week so grab it while you can!
Today's Guernsey: Just went all in on making spaces today! 🌟3 new rooms with collectibles ⛰️mountain trail markers 🤫Secret Pathways 🪺Placed an Easter egg 👨🏻💻Fixed a small code bug That's a day! 💪🏻 #gamedev #indieGameDev #pixelart
Today's Guernsey: 🔉 Audio Mixer Snapshots for pause, conversation, interiors, and exteriors 🪲 Fixed bug with todo list 👨🏻💻Optimized some bad trigger code Also moved Guernsey to a different machine so I can finally use my dual monitor setup! 🤩
Today's Guernsey: Focused on zooming around the rock increasing variety. Mainly, I replaced a lot of the original rock with the new rock variants I made recently. Best seen in this scene. 🪨 #gamedev #indieGameDev
Today's Guernsey: Taking it easy on the weekend, just fixing up this little corner. Removed some old walls, adjusted others to improve the look, did some terrain painting and veggie placement. Just tidying up and beautifying. ✨ #gamedev #indieGameDev #pixelart
Today's Guernsey: 🍂Improved feel of raking by slowing Guernsey down 🫧Added ripples to bubbles that show Guernsey's last splash point 🗂️Organized the mountain rooms into proper files Last one took time but worth it for more order to the hierarchy! 😎 #gamedev #indieGameDev
Today's Guernsey: Productive! 🐞 Fixed bugs found during last night's playtest 🧐 ALMOST switched render pipelines but didn't 🎛️ Set up a volume mixer for the project! 🦆 Temp SFX for ducks and fireflies What do you think a firefly sound like? 🧘🏻♂️ #gamedev #indieGameDev
Tonight’s Guernsey update: Spent some time fixing bugs and then cut a build to demo at a local #gamedev event. Had a lot of fun talking to players and meeting other devs! Great feedback and lots of new bugs to track down 🤦🏻♂️ #indieGameDev
Today's Guernsey: A day of much bugfixery. Lots of little bugs fixed, but the biggest was probably an issue where rain stayed on forever. Required much finnicky reworking, but now it works! I like the way the rain looks. 🌧️ #gamedev #indieGameDev #pixelart.
Today's Guernsey: A real hodgepodge of things! 🔊Added reverb zones to various caves & other interiors 🪦Retextured white graves of Patriot's Field 🪦Updated some old graves 🐦⬛New hidden area in chapter 6 🗿New normals for stone walls Whew! #gamedev #indieGameDev #pixelart
the pink and green ghosts fading into those dialogue scenes make the graveyard feel weirdly cozy. even the bug hunt gets warm window light and a carpet of tiny autumn leaves
A Sleepy Sunday Guernsey Update: Made several rock variants on top of the original one, so that I can have more variety in the rocks you see. New prefabs complete with textures and normals. #gamedev #indieGameDev #pixelart
Hey #ScreenshotSaturday, This is Guernsey in the Graveyard! It's kind of a 3D pixel art/low-poly adventure-collectathon story-driven open world inspirational game? I think you might like it! No Steam yet but follow me for DAILY dev updates here on BlueSky!
Today's Guernsey: Simple, fixed a couple small dialogue bugs. But even looking at these screenshots, I see MORE bugs! 😤 #gamedev #indieGameDev #indieGames #pixelart
Hey #ScreenshotSaturday, This is Guernsey in the Graveyard! It's kind of a 3D pixel art/low-poly adventure-collectathon story-driven open world inspirational game? I think you might like it! No Steam yet but follow me for DAILY dev updates here on BlueSky!
Today's Guernsey: Spent some time chasing bugs. 🐞Fixed a bug with Depth of Field where it was making scenes look fuzzy and out of focus. Nice and sharp now! 🐛Finally fixed a bug where walking down stairs, Guernsey's footsteps stop playing Whew. 😮💨 #gamedev #indieGameDev
Today's Guernsey: Even more behind-the-scenes, but I spent an hour this morning adding a bunch of normal maps to various textures, including tree leaves and even the waterfall! How's it lookin'? #gamedev #indieGameDev #indieGames #pixelart #lowpoly
Today's Guernsey: Much behind-the-scenes, but only after improving cliff sliding. 🎥 Screen shake! ☁️ Dust poofs! 🪨 More tumbling rocks! ⏱️ Timer improves game feel! ↔️ Awareness of input gives subtlety! Heaps better than it was! #gamedev #indieGameDev #indieGames #cozyGames