bigbeandotgov.bsky.social
@bigbeandotgov.bsky.social
Current Projects: Untitled Sonic Master System fangame
This video is probably boring as fuck, but also moving platforms are the hardest thing to implement on the planet ever so
This video is probably boring as fuck, but also moving platforms are the hardest thing to implement on the planet ever so
Important news: I have now bothered BOTH of the "vinney saucey" brothers. youtu.be/FtfePyRcv6E?...
Vinny - rage: crusty sanics
YouTube video by Vinesauce: The Full Sauce
youtu.be
its really funny how shitposting as i figure out a sonic framework is probably the most attention any of our gamedev stuff has gotten in a bit, lmao
Working on debug room stage design doodles to figure the framework out
Implemented this ourselves bsky.app/profile/chor...
mario has 5 "sensor pixels" used for physics... his feet pixels check for solid ground to land on, of course. the side pixels check for walls, and eject him outward. the head pixel checks for bonking against a ceiling. if his head misses a block but his side enters it, he gets nudged sideways
Implemented this ourselves bsky.app/profile/chor...
mario has 5 "sensor pixels" used for physics... his feet pixels check for solid ground to land on, of course. the side pixels check for walls, and eject him outward. the head pixel checks for bonking against a ceiling. if his head misses a block but his side enters it, he gets nudged sideways
Something something you can make it good later
they announced it and now it is coming....
Adding shit to this codebase between projects. Current added features: -Ladders -Debug functions to turn visible collision on and off -Coyote Time -Dropping thru semi solid platforms by pressing down -Debug function to grab player with mouse -gravity function for obj_parent
One last update for Bungeo 2 before moving on: Keyboard and Gamepad support bigbeandotgov.itch.io/bungeo-2-wit...
Keyboard Rebinding and Controller Support Update
Hey! One last update before we move on from this project: game now has basic keyboard rebinding and rudimentary gamepad support. So if you wanted to play this on your MadCatz controller, now you can!....
bigbeandotgov.itch.io
Exciting revelations in "graphics" means BUNG GAME has finally reached the visual fidelity dreamed of by the developer
Work on controller support and rebinding is going well. You can now play the game with everything bound to a single key, as god intended
Some audio polish for the final patch on this: Audio now resumes from where it left off on a pause and continues playing when you move areas.