Binary Impact

@binaryimpact.de

#GameDev Studio from Germany Wishlist our new game Forensics: http://binaryimpact.games #UnityTips can be found here: http://binaryimpact.de/unitytip

#UnityTips LOD Bias helps balance between visual quality and performance by shifting the distances at which different LODs are used: Higher Bias = more detail at a distance (better visuals, more processing) Lower Bias = less detail closer up (better performance) #gamedev

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#UnityTips GPU Resident Drawer is the built in cheat code for faster rendering in #Unity6! It enables GPU Instancing in the Forward+ rendering path for MeshRenderers without the need for manual optimization. The setup is done in a few clicks, check the attached image!

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#UnityTips The Transform class implements IEnumerable. With that you could i.e.: - Iterate through the children of the transform like foreach (Transform child in transform) {...} - Iterate with direct cast via .OfType<T> like transform.OfType<RectTransform>() Example👇 #gamedev

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The cat... err car 🚗 is out of the bag! Our new game 🅿️arking World is ready to wishlist on Steam. In #ParkingWorld, you build your own lot, then manage your car park and play through challenging scenarios. Check out our Teaser Trailer! ⬇️ youtu.be/2R8GmTJ9FUA

Parking World | Official Teaser Trailer

The cat... err car is out of the bag! 🐈 Our new game Parking World is ready to wishlist on Steam. 🚗👉https://links.aerosoft.com/parkingworldBuild your own ...

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