Ducky

@bonusduckz.bsky.social

I'm a game developer, 3D artist and Internet lover! ☆ 🇲🇽 Soy game dev, artista 3D y amante del internet | I love ducks

I had a dream where Drifter was a spiderman villain for miles and I can't think of a more perfect combination. Anyway here's a render ive been working on, still draft

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There's a horrible AI app called Artlist that KEEPS being presented to me even tho I keep blocking it for weeks and it seems like it's from Israel. it's literally, so predatory how much this stupid app shows ads and when you go into the Artlist website it literally warns you its unsafe. wtf youtube

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Vendí algunas cosas para poder comprar la versión perpetua de Substance Designer y estoy eloqueciendo de lo fácil y bueno que es. Me gustó más que painter porque siempre fui más de escenarios, amooooo, propongan cosas que hacerrr

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Ayer llevé a mi prima a comprar una linterna de su banda favorita de Kpop y estaba cerrado 'Es navidad, seguro están con sus familias' le dije y ella me respondió '¿y porque las demás tiendas están abiertas? me pone triste que estén aqui y no con sus familias' A mi también prima, a mi también

#booksky i've been re-reading my Witcher books and I so crave for similar books! Any recommendations!!! I read The Priory of The Orange Tree but it was more politics than monsters which I liked, but it didnt itch the same

Currently, I am working on my next game: Sword of the Sea. It will remind you of Journey, ABZÛ, The Pathless, and even nostalgic skating/snowboarding games- but it will take you to a new mysterious world made of moving waves. Please stay tuned to bsky.app/profile/gian... for updates. Thank you!

Key art for the next game from Giant Squid: Sword of the Sea. A mysterious character surfs on a hovering sword down a sloped dune in a sea of animating sand waves. The sun sets in the distance.

Funny story: Journey had no automatic shadows. I painted them all by hand. The shadow texture was not hi-res. To get the iconic sunset columns to cast sharp shadows, I made sure that they aligned with the pixel grid of the texture. Here you can see the shadow map I painted.

The sunset tunnel moment from the game Journey, where the player slides from right to left past columns throwing shadows towards the camera. The bright glowing sun sets behind the distant mountain. The scene is tinted in glowing warm shades.This is a black and white texture I hand painted to map shadows into the downhill scene in the game Journey. Most games generate these textures automatically, but I did it by hand because we did not have the tools to do so during Journey's development.A close up of my hand painted shadow texture, showing that the shadows of the columns in the sunset tunnel were aligned with the pixels of the texture to achieve maximum sharpness in game, despite the resolution of the texture being very small for the amount of area it was covering.

Ignorenme, estoy entrenando mi algoritmo Disco elysium Disco Elysium Disco elysiumDisco elysiumDisco elysium pero luego MGS MGS MGS Metal Gear Solid Gear Solid Snake Solid Snake hasta que Arcane Arcane Jayce Jayce Ekko Viktor. Yo pienso que Arthur morgan morgan John marston con un poco Silent Hill