js realized that my ttrpg could do better, even if it means redoing a lot of stuff. so im gonna redo a lot of stuff. prob gonna spend a while off bsky to put all my efforts into it. i shall return in due time
boom0401.bsky.social
@boom0401.bsky.social
making a crunchy ghostpunk TTRPG where the only limits are physics and your body, and even those can be changed
researching is exhausting af, but the quality increase is astounding. ig im adding egyptian and indonesian mythology to my ttrpg
hmm tryna figure out which select few of the multiple bs abilities ive made should make it to the demo. lots of brainpower needed
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Undertaker's Intense Look in WWE Ring
ALT: Undertaker's Intense Look in WWE Ring
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welcome to punk warp, we have: - sort of safe steroids - weird physics - questionable weapons - supernatural spookies
took a while but i finally debloated my rulebook, now for formatting
im feeling conflicted abt my players. on one hand, theyre getting really creative with my weapon crafting system. on the other, they dual wield a knife and mace then kill everything in 2 hits with bleed spam
cutting down on bloat is hella exhausting, had to spend 2 hours to reduce it by 500 words, and im not even halfway done yet
tryna decide what to put in the first pack content wise, would you be fine with 32 different weapon components fr 2 bucks
hey js finished the first version of my ttrpgs rulebook, sits at 3.5k words. pretty much done apart from art n examples, would really appreciate if anyone could read it through and gimme feedback. especially the sneaky typos, bloat or badly explained aspects. if ur interested, js send me a dm
tryna make a weapon for the tutorial, hard to make it not broken or dookie. essentially you get hit, pushed back. except they cant run away. cuz u got pushed back, you can take the heavy attack and smack their legs. cuz they got hit in the legs, they cant move. brilliant
yessir got myself an artist for my ttrpg, boutta look peak
how about you js dont use it
Hey everyone, just dropped an Intro in the Create Games with AI community! I'm Zackary, and I'm currently deep into building a Diablo 2 style ARPG using Unity and Codex. Really keen to hear any tips or tricks on how to... #CreateGamesWithAI www.skool.com/ai-craft/in... By Zackary
after around a month of writing, im really happy to say that ive finished the unpolished punk warp demo (my ttrpg), expect an itch page in the next couple of weeks
if none of that interests you, how about concoctions. there are around 10 different "potions" to spam at ur enemy or urself, including beer and energy drinks. yh its gonna be fun to run
instead of having initiative, combat in my ttrpg lets you choose when to take your turn (to an extent). wanna take ur turn, sure. if anyone else wants to and their faster, sorry but better luck next time. so basically speed maxxing and tryna smack ur enemy first is the way to go
different materials in my ttrpg have different traits, sorta like small abilities. ofc my players have found stupidly busted combos. and of ofc im gonna make more
if custom weapons isnt enough for you, there attachments you can put inside. one of the types is mechanisms: small machines which canj make bullets curve, launch you backwards, launch them backwards or whatever bs i can justify
js made a new ritual, lets you inhale nearby electricity. This'll surely be fine and not be exploited heh
ya gotta go fast, cuz in my ttrpg if you wanna take ur turn, better hope ur faster than everyone else who wants to. yes you can choose when to take your turn. if sadly ur not faster than everyone, you gain some fatigue (not good)
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in my ttrpg when making a weapon, you start off w a handle and then add stuff onto it, llike you could add a guard, onto the guard a blade. or you can make a massive 4 part nunchuck. if none of the traditional blades interest you, why not throw a little acid grenade or find a way to firebend
ghosts in my ttrpg r just like normal people except you can't see, hear or smell them. you can feel and taste tho. due to this, most ghost hunters suck at their jobs and end up getting hunted
frfr ghost fixers is peak, but this latest chapter has fucked my brain too hard. tfym you pull a ghost gun from another alternate universe where it's shot hit, infinitely. might consider adding smth similar cuz why not
kind gm: make ritual to give objects consciousness unkind players: group hump the sentient mech
I’m not good at marketing, so please tell people about Tales from Myriad! It’s whimsical chaos #ttrpg about clothes and adventure (and is secretly OSR in a trenchcoat). It’s also only $5 for the pdf right now, and there’s an expansion coming soon! Also moth metalweavegames.com/collections/...
imagine if all shonen romange manga protags saw each other at the fated summer festival chapter, like a massive crossover event
instead of having levels and classes for progress, i wanted smth new cuz why not. now you get to learn small nuggets wisdom, real peak. for example, you might know what poisons are in this type of mushroom. or how to build a bomb
dya think my players would like diggin underground to go wake up the mech. frfr who needs ai w my peak art skills
frfr wouldnt wanna live in my setting cuz like one of the towns is right above an ancient mech thats attracting a bunch of murder ghosts. also cold af