@getplasticity.bsky.social exploration + blender bridge for first-person blockout test
Brad Boyles
@bradboyles.bsky.social
Senior 🔫 Artist @Turtle Rock Studios 🐢🤘 I like the make the weppins. Any views expressed here are my own. https://www.artstation.com/bradboyles https://x.com/BradBoyles
Recently had the opportunity to answer some questions and go more in-depth on my process for an 80 Level article on my recent Buck Mark Project! 80.lv/articles/rec...
Detailed Tutorial on Modeling & Texturing a Semi-Automatic Pistol
Jack Miles talked about the process of modeling a semi-automatic pistol in Blender and rendering it in Marmoset Toolbag 5, sharing the useful add-ons involved to speed up workflow and the approach to ...
80.lv
Hello all! I hope you're well! This was one of my favorite of the basic camo skins. I like the stealthy dark woodland look. #gamedev #gameart #back4blood
No step on snek - "Snakebite" skins done for a B4B update a couple years ago. Really had fun with these. #gamedev #gameart #back4blood
OTs-33 "Pernach" mod for Fallout: New Vegas from 2015, model by RedRogueXIII. It has also been featured in some STALKER mods, I believe! Textured with Photoshop & Quixel dDo
Really enjoying the fall weather. Chilly temps and light rain this Thanksgiving week in my neck of the woods! Celebrating with some fall camo skins. These skins got the name Ridden Season 🧟💥🔫 #gamedev #gameart #back4blood
You can't have a Desert Eagle in your game without a blingy gold skin! I was compelled to do something flashy for this B4B launch skin. Shipped as "Bengal Bling" haha🐯 #gamedev #gameart #back4blood
Hard to believe that in a few hours time, a brand new Stalker game is being released. One of the driving forces behind me wanting to get into making artwork and 3D models for games, and it still inspires me to this day. Can't wait! #Stalker2
Elcan Specter + killflash #3dart #3d #blender #Blender3d #b3d #Substance3DPainter #UnrealEngine #UE5
Titanfall's optics are my favorite of all time. Here's what the AOG would look like if it were realistic! #Titanfall #b3d
I got to do the Barrett M95 in a couple different configurations for the game. Scoped and suppressed was my favorite! Plenty more to share for this one. Thanks for viewing! #gamedev #gameart #back4blood
Still cooking, onto the wear/grime pass now: D Some of the ref has this really neat orange wear on some of the metal so currently just messing around with it to get it reading nicely.
old SPAS-12 model i never finished, most of the work was done around 2015 and some texture/bake polish in 2019 not sure if i have the files still, was going to be a mod for Fallout (New Vegas & 4) and STALKER. maybe i'll finish it one day
I'm by no means an animator but here's a simple "sensing" animation I put together!
Been working with blender a bunch the past few days, learning it and putting together a rig for my creatures tentacles, really happy with the results, lots of control without the tedious manual animating! #3d #blender #lovecraft #monster #gamedev #model #animation #rigging
Sheesh 8 years ago! I think the model is actually like 10 years old but I went to revisit it one day a couple years later to buff the folio and this was the result. 6,700 Tris and a 2k texture set 😅 I love the Rhino platform. Really want to snag one, one day! #gameart
Going to revisit some melee weapon content that hasn't been posted on this platform yet - Thanks for viewing! #gamedev #gameart #b4b #back4blood
A bit self conscious about this one, but I'll share it anyway. <3 A-562 High-Visibility Dot Reflector! #b3d #blender #hardsurface #cgi #3dart More renders here!!! www.artstation.com/artwork/9NJXOW