Brenden

@brendengibbons.bsky.social

Senior Game & Narrative Designer (Lucky Punk, Oddsparks: An Automation Adventure, Say No! More, Minute of Islands, Last Day of June, etc) - He/Him - Avatar by Viv Schwarz Portfolio: brendengibbons.me

Yeah, I can see it. An old-school slot machine style. Extra weight on the pull, the bigger the order. Groups of teens order several hundred euros worth of food for the group so they can challenge each other to pull the extra stiff lever. (The one who manages to do so gets the extra nuggets)

Ambroise Garel@ambroisegarel.com · 2d ago

I'm strongly of the opinion that we need more mechanical devices in lieu of touchscreens in public spaces. Imagine being at McDonald's and turning a huge steel knob (klang-klang-klang!) to select a cheeseburger, then pulling a slot machine lever to confirm your order. That would be so cool.

Insane UX at this old train ticket machine in Strasbourg that confused almost everyone who went up to it. With this kind of iPod-ass controls, it must be, what, 20 years old?

Love has never needed permission from labels 🏳️‍⚧️🏳️‍🌈 My emptiness of gender lets me see that clearly. Anxiety tightens around transgender lives right now. Why must their chosen bonds still pass through someone else’s gate? Why is the soul they claim treated as a request instead of a right?

Love has never needed permission from labels 🏳️‍⚧️🏳️‍🌈
My emptiness of gender lets me see that clearly.
Anxiety tightens around transgender lives right now.
Why must their chosen bonds still pass through someone else’s gate?
Why is the soul they claim treated as a request instead of a right?

In 2019, I was asked to write my advice for people, especially fellow people of colour, who are interested in games as a career. Here it is. My opinion has never changed. I always reply to any student cold-contacting me, I've mentored a bunch of times. We do this together and help each other.

A blurry photo of the Ensemble 2019 leaflet with me on the left and some text on the right. In the next photo is an excerpt of the most relevant text. My advice:

Look, you have to understand that the industry is rife with issues. People burn themselves out working 100-hour weeks with no overtime pay out of a sense of duty and pride. Hundreds of people can suddenly lose their jobs and will be forced to move cities if not countries to search for new work. Quality assurance teams are paid pennies in zero-hour contracts despite being a pillar in our industry.

But, my dearest stranger, we are still here because of the incredible potential of the medium and we are trying to do our best to make the industry a better place for all of us. And if you find yourself, as many of us have, with excitement and passion in your veins to create a video game because, once upon a time, a video game had made an impact on your life... Let us make something wonderful together and make the industry and the world a better place.
Natalie (LADS pilled)@heartimecia.bsky.social · last mo.

this is not directed at anyone in particular, as i have seen this sentiment shared relatively often since before i become a part of the games industry, but i don't get people who have Made It in a particular field who then tell younger generations "don't" when they dream of doing the same

I'll be busy running through the Artists Alley on Friday as a visitor, but I'll be exhibiting on Saturday and Sunday. If you're around, say hi!

Green Parrot Games@greenparrotgames.bsky.social · 2mo ago

Are you going to #dokomi this weekend? because we and studio @playing-mantis-io.bsky.social will be there at Düsseldorf to show off our games! We'll be at the Creative Games Area, Hall 9, Booth 9B08, so you can try out what we're working on and give us feedback. See you there! #indiedev #gamedev

It's a card game! By me, a card game sicko! The design aim is simple. In high level play, there's this moment where you know how razor thin the margins between winning and losing are, and you're agonising over a simple decision as if it was a kidney stone. I wanted to share that moment with you! 💖

Green Parrot Games@greenparrotgames.bsky.social · 3mo ago

Hello hello! Have you been wondering what we were working on? We're finally ready to give you a first sneak peek! It's Lucky Punk, a perfect information push-your-luck roguelike deckbuilder. We're even running a playtest next week, if you want to give it a try! store.steampowered.com/app/4508290/

It's a card game! By me, a card game sicko! The design aim is simple. In high level play, there's this moment where you know how razor thin the margins between winning and losing are, and you're agonising over a simple decision as if it was a kidney stone. I wanted to share that moment with you! 💖

Green Parrot Games@greenparrotgames.bsky.social · 3mo ago

Hello hello! Have you been wondering what we were working on? We're finally ready to give you a first sneak peek! It's Lucky Punk, a perfect information push-your-luck roguelike deckbuilder. We're even running a playtest next week, if you want to give it a try! store.steampowered.com/app/4508290/

Oddsparks is free on Epic Store until May 7th! I'm very proud of what we made, it's an incredibly accessible and chill automation game with light exploration and Pikmin style combat. And there's online co-op too! store.epicgames.com/en-US/p/odds...

Oddsparks: An Automation Adventure | Download and Buy Today - Epic Games Store

Download and play Oddsparks: An Automation Adventure at the Epic Games Store. Check for platform availability and price!

store.epicgames.com

Dreams on a Pillow is the game that the establishment doesn't want you to play. A game made by Palestinians about Palestine. This game needs to exist, and we can make it happen. Please back, share, and talk about this game. We must amplify the voices that they're trying so hard to silence.

Rasheed Abueideh - Now crowdfunding Dreams on a Pillow 🍉@rasheedabueideh.bsky.social · 3mo ago

I am thrilled to announce that Dreams on a Pillow has wrapped up pre-production and we are about to start full production. We can’t do it without your support. We are starting our second round of crowdfunding, to support us you can find out more here www.launchgood.com/1948

Oh daamn, I want to play around with this. The e-ink display they used is about $10 per card, which is prohibitively expensive if I was designing a commercial product. But this is the kind of design problem I love to gnaw on. Especially making something that can't be replicated with just phones.

Geoff Engelstein - The Universe Explained with Cookie out now!@gengelstein.bsky.social · 4mo ago

Team in Poland made a prototype of a deck of cards made with e-ink displays. Pretty neat! What creative stuff could a designer do with this? E-ink only uses power when the image changes. dl.acm.org/doi/pdf/10.1...

Reading online about someone who uses AI to generate bad ideas so they can work from there to solve their game design problems and I'm like... buddy. I don't need a machine that turns energy into bad ideas. I'm a human:

Skeleton squatting meme with the text "MY BODY IS A MACHINE THAT TURNS SUGARS AND CARBOHYDRATES INTO BAD IDEAS"