Chris Hanna
@brewedink.bsky.social
Hobby programmer working on games and game tech. https://brewed.ink
got a 2d character exported from #blender into my #indiegame using #fadebasic and #monogame. The export is a sprite sheet of color, normals, and front/back depth values. Then it plugs in nicely with the 2d render with lights and shadows. #indiedev #gamedev #graphics
one more; networking in #fadebasic and #monogame through the #steamworks #facepunch library. And the lights and shadows are looking pretty snazzy. #indiedev #gamedev #2d
soft shadowing in isometric 2d with a networked buddy of #steamworks in #fadebasic and #monogame
Got the new #monogame 3.8.5 preview 4 build hooked up and have runtime asset reloading working in my #indiedev lifestyle. Not seen here, but the macro language in fade can now completely replace the legacy `.mgcb` files. #gamedev #yeehaw #fadebasic
Want to know how to make a 50 Shades of Grey game using MonoGame.......well we've got you smothered, we mean covered, with our 2D Shader tutorial!! This builds nicely upon the existing 2D Tutorial and is available here - docs.monogame.net/articles/tut...
Advanced 2D Shaders in MonoGame | MonoGame
A tutorial series on creating advanced 2D visual effects with custom shaders in MonoGame.
docs.monogame.net
Just released the first version of Zephyr, a free sprite packer and editor. I'm actively looking for feedback, so please let me know what you think and please share this post. Available on itch: aristurtledev.itch.io/zephyr #sprites #indiegamedev #gamedev @monogame.net
Zephyr Texture Packer by Aristurtle
Texture packer and sprite editor with animation support for 2D games
aristurtledev.itch.io
I just released 0.0.47 of #fadebasic which has the compile time execution and deferred statement support. Yeehaw! #indiedev #gamedev #langdev github.com/cdhanna/fade...
github.com
added "go-to definition" support in my #vscode extension for #fadebasic 's parser generated tokens. Macro support comin' in hot. #indiedev #gamedev
leet test count. #fadebasic is almost ready for its next preview release. Just need to fix all the things and add more tests. Good vanity metrics make my vanity feel good. #indiedev #gamedev #proglang
added the defer keyword to #fadebasic I'm planning to make use of this in macro-land more so. #indiedev #gamedev
I will be doing a microStudio workshop during FOSDEM Junior, in Brussels, on January 31st. Come and meet me there! MicroStudio is my FOSS online game engine, available at microstudio.dev, which I use to develop Music Power Up! Come and meet me there! Link to the event: fosdem.org/2026/schedul...
microStudio - Game Engine
microStudio is a free, open source game engine, easy to learn and packed with features. It offers 4 programming languages and includes a sprite editor and a map editor.
microstudio.dev
I will be presenting at the MonoGame open hours today!
Join us for our 15th "Open Hours" AMA When: Wednesday, 17th of December, @ 11:00 EST, 16:00 UTC/GMT, 17:00 CET Agenda here: monogame.net/blog/2025-12... That blog post has links to watch us LIVE on YouTube, Twitch and Facebook. See you there! #2D #3D #indie #indiegamedev #AMA #MonoGame
Simon even talked about the upcoming 2D shader tutorial during last Wednesday's AMA, 19th of November. Learn more and watch the effects that will be covered here - www.youtube.com/watch?v=sSHB... .
MonoGame: AMA - November; 2D Shader Tutorial and Demo
YouTube video by MonoGame
youtube.com
Getting back to my fish game with #monogame and #fadebasic. Adding more of the game structure with moves/score/upgrade pathways, extra moves and passive abilities. I have about 20 ideas for new upgrades... Happy vacation programming times. #indiedev #gamedev #staycation
Announcement!!! 📣 Globs is now free on iOS and Android. No strings attached: no ads, no in-app purchases, just a pure game from start to end. This was a learning project and we're proud of it so we're happy to make it free. If you want to support us, you can still buy it on Steam! #indiegames
I finally finally did the thing graphics folk are supposed to do and hooked up #renderdoc to a #monogame project so I can see all the things! Very cool stuff!
Hey everyone! I’m helping organize Boston Game Loop 2025! Saturday, August 16th 9:00am - 6:00pm It’s really great and open to all level of game developers from Boston (and everywhere else)! Come join us! Tickets and more event info below: givebutter.com/BostonGameLo... #Boston #GameDev #Meetups
Boston GameLoop 2025
GameLoop is a user-generated conference on game development, open to professional game devs, hobbyists, students, and more!
givebutter.com
Battle Train launches tomorrow and my brain has no idea how to feel. This game has been a long dev cycle.. and I'm proud of it.. but also... it feels surreal that its actually -finally- done. Doesnt seem real.
a young boy wearing a florida shirt is sitting in a car seat
Alt: a young boy wearing a florida shirt is sitting in a car seat
media.tenor.com
working on #fadebasic langcore. I just had that fun experience where last night after hours of agonizing debugger, I had to give up my task and go to bed... And tonight, after 40 minutes and wildly different approach, my task worked like a charm. #indiedev #takeABreak And now I can re-assign arrays!
Join us for our 9th "Open Hours" AMA When: Wednesday 18th of June, @ 13:00 EDT, 17:00 UTC, 18:00 BST, 19:00 CET. Don't miss this one! Join via: discord.gg/V3gHh7um?eve... More details here: monogame.net/blog/2025-06...
Join the MonoGame Discord Discord Server!
MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. | 6199 members
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