Brian Breiholz

@brianbreiholz.bsky.social

Web & Game Dev | building Animagica - the Animation Blueprint Editor for three.js & the Web Find older Posts on: https://x.com/BrianBreiholz

Got a pretty debug view today ☀️ Capturing local lighting conditions into spherical harmonics probes. Previous screenshots (below) just showed the material reacting to infinitely far away light; plan is to enhance this with local captures :) #threejs #webgl #gamedev

Brian Breiholz@brianbreiholz.bsky.social · 2y ago

I've been working on Spherical Harmonics lighting and precomputed radiance transfer in @threejs.org. Far from perfect just yet, but still happy that I've gotten so far :) For context: there are no direct lights in this scene, this is just the mesh reacting to an environment map. #gamedev #webgl

Continued experimentation: Now rendering a static cube map (16x16 lol) once for each mesh. Certainly not going to work for every Scene but seems like an easy alternative to a lightprobe grid where it fits. #threejs #gamedev #creativecoding

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Brian Breiholz@brianbreiholz.bsky.social · 2y ago

I've been experimenting with some bounced lighting on my character. Here's a comparison with a static environment map. I think it makes quite the difference! #threejs #gamedev #creativecoding