Brian Fargo

@brianfargo.bsky.social

Studio Head InXIle Entertainment and fortunate that I'm still making RPG's after all these years.

Big congratulations to our Post Apoc friends at GSC for the fan reception, mood creation and sales success for what has to have been one of the most challenging development environments.

Bild

A backstory on Sacrifice. I was enamored with how fun and original it was. Back then, magazines had to preview/review unfinished games due to printing. They felt burned with Messiah, so no coverage for Sacrifice despite my personal pleas. Later they apologized but the lack of coverage killed it.