Brittney Nickerson

@brittneynickerson.bsky.social

www.brittneynickerson.com Narrative Archaeologist, researcher, and writer currently exploring the world one step and one story at a time. Pronouns: she/her.

Let’s talk about item descriptions! In Island of Lost Things, acquiring items is essential to complete quests, but all video game players know that not every item description gets read. I worked with UX/UI Designer Megan Eaton to balance these two realities. (1/3)

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Sometimes players get confused about what they need to do to advance the gameplay and story. In Island of Lost Things, Lead Programmer Andrea Mendez and I came up with a creative way to maintain player immersion, while also directing the character forward. (1/3)

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