CalixJumio 🇲🇽

@calixjumio.me

https://calixjumio.me César (He/Him) Code + Art + Design 🧩 Dev'd at Shovel Knight Pocket Dungeon 🪲 Made SUPER CRANE http://bit.ly/42ea9NN 🇲🇽 Admin at INDI-ES http://discord.gg/Z9eyP8A Check out: @lagshowcase.bsky.social

Game idea: friendslop about playing a Nintendo 64 game, but you’re a group of bugs. Controlling the stick require multiple people, you can press a button by jumping but holding it down requires extra weight, and the monitor is inconveniently a bit far and high

Is Journey Design a thing?, or world design, something that is in between Game and Level Design, how do yall plan on what content and how to structure which things come first?

Game marketing idea(?) (pretty sure I’ve said this before but): Make the sequel of your game, but call it as the 3rd one, leave the 2 as a mystery, or don’t make it a sequel, just straight up make your new game the 3rd of an unknown IP

Game idea: Idle farming game that sits on bottom of your screen, you put seeds, you water them every day and such. They actually take the same amount of time to harvest than irl.

Game idea: strategy game like slipways but instead of planets they are stores, they still trade resources, but those lines might break or stop because people start arguing and you have to mediate