Call of Saregnar

@callofsaregnar.bsky.social

Old-school fantasy RPG inspired by Betrayal at Krondor. Handcrafted medieval world with live-action cast. store.steampowered.com/app/1174510/ patreon.com/CallOfSaregnar

Every character in Call of Saregnar begins as a real person on a greenscreen and gets turned, frame by frame, into a sprite. Friends, family, some very patient volunteers. If an innkeeper looks like she's judging you, somebody real made that face.

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A game has to be a place before it's a system. Saregnar is an ordinary medieval world, farms, inns, forests, placed by hand. Monsters and magic are rare and live at the far edges of the map. Most of what you hear about them gets told over some ale at the inn.

Hans Sandar runs his sword lessons in front of the temple in Avanmoor, under the great oak, at first light before the heat sets in. The same three boys turn up every morning to watch, none of them with the coin for a lesson of their own.

Itane is readying for Onoptulis's Tribute, when the village asks the water goddess to keep the stream high and the vines fed through the dry months. Lord Bertrand has been especially vocal that last year’s draught is not to be repeated this year.

The Ergendon pig comes to the table half baked inside a loaf, and half streamed, stuffed with small birds and shellfish. Not exactly your everyday porridge, although some say they would prefer porridge to that delicacy.

The latest texture haul, this time from vacation on the Croatian coast. Old doorways, stonework, and what the sea's been doing to the rock for the last few hundred years. Most of these will end up somewhere in the game.

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My asset pipeline is a pair of hiking boots and a camera. The road textures in the game come from photos of roads I walked, which means somewhere out there a confused hiker has watched me spend an unhealthy amount of time apparently photographing my feet.