CaptainElderly

@captainelderly.art

captainelderly.art 28 / He/Him NSFW Artist, Game Developer I make games too! https://bsky.app/profile/opossumcrewgames.bsky.social

crazy ask, but does anyone know any art programs might allow me to do vector lineart with reasonable ease? i have CSP, and i feel like i saw something about that, but i haven't used my copy enough to really learn the deeper stuff. My process already involves excessive redrawing of lines...

I upgraded my ref compiler to group outfits and other variants together. Also i gave Ube some long overdue updates! This has been almost entirely redrawn, in layers, with most of the elements of her outfit from the purple ref. I also tried to match her proper proportions better. New clothes too!

I upgraded my ref compiler to group outfits and other variants together. Also i gave Ube some long overdue updates! This has been almost entirely redrawn, in layers, with most of the elements of her outfit from the purple ref. I also tried to match her proper proportions better. New clothes too!

While updating my proportion character refs, i decided to work on the code that i wrote that compiles them and adds a consistent scale grid background. Every image i export is processed individually like so:

I got a bit of art energy from updating my ref sheet project. Today I decided to peel Glasgow into layers. The 1st image used to be a single line layer and a single color layer. I separated her clothes and hair and drew her body underneath. This should make it easier to add alternate outfits.

I know social media numbers are a scam but the transition to bluesky from twitter has made me feel so invisible... I don't even know how much of it was real on twt, but I miss feeling seen. Motivating myself to do art has been increasingly difficult without that feeling. It sucks to admit that.