Caro Murphy

@car0mur.bsky.social

I'm serving you play as reality-changing realness. Game designer and educator from the stars. 🌠 Creative Dir - IncantrixProductions.com | Prof at WPI and Northeastern | Immersive Theater and Larp

One of my students won Gold at the the GDC Narrative Game Review and I am SUPER PROUD like as if it were my own child. I'm especially touched because she wrote about *Eliza* after I recommended it as one of my top fav games of all time! She played and LOVED it as much as I did.

I've been working on a post about the troubling intersections of community, game design, and fascism for like 3 months now and I'm now at the point where I look at it and go.... maybe this is a book?

For instance: editorial discretion and peer review can be self-correcting, but they can also reinforce biases/inaccuracies in data collection/analysis/application. So, does "self-correction" (or lack thereof) optimally distinguish the old/new models? Scale seems to play a big role here, too.

I just learned that 7% of X accounts were bots but 25% of content was bots, and most of it hate. I wonder how Bsky plans to avoid: * Outrage-provoking algorithms designed to maximize engagement * Bot takeover

Noticing the stark contrast between experience and perception on the internet especially when it comes to game design. Followers are a form of gamified social credit that ends up translating to revenue. This may have nothing to do with the quality or experience of your game.