Casual Garage Coder

@casualgaragecoder.com

Indie game developer. https://casualgaragecoder.com Support me on: https://ko-fi.com/casualgaragecoder

Trying to make a #Godot plugin out of my graph editor "framework." The biggest task is documentation (godot plugin system is hopefully rather simple). I'm considering reorganizing source files (scenes and scripts) into directories containing their dedicaded documentation (in markdown). #gamedev

Made a simple prototype of a "Annoying Game-Loop-Breaking Mini-Game". Of course, I've set it to some nightmarish difficulty. The goal of this minigame is to align all the green sections. Before launch, one can choose the number of rings, the min/max number of influences and max shift. #indiegamedev

I'm torn between using raymarching (expensive) or some tricks to bring my shader to life through polys rasterization (less computation, more thinking). In those days of resource scarcity in terms of CPU/GPU computation power/memory, that's a question that needs to be addressed. #indiegamdev

Preparing the next big phase of the water mesh procedural generation about rapids and waterfall. However, I'm hesitating between creating a mesh OR painting a supersampled texture that will be used by a dedicated shader. This could address a lot of issues plus offering a nice per-pixel rendering.