Catacombian Games

@catacombian.com

Board game publisher in NYC Colossi (card game): catacombian.com Social Game (digital): thesocialgame.gg Created by @johnrudolphdrexler.com

I really enjoy Rules of Play. It is a bit dry and academic. But it’s comprehensive and rigorous. It helped me build a vocabulary for game design, in a way that led to a lot of cool ideas. And you can jump around to the chapters that interest you.

Orca@orcadice.bsky.social · 2mo ago

Guys, guys. I am thinking on reading more about game design. I think it could help me a lot as a graphic designer. The thing is… how so you learn about mechanics and how a game actually works? (Besides playing a lot and that stuff) Do you recommend me a blog, post or book? 🎈✨

I heard someone say, “you don’t want another Star Wars. You want something to make you feel the way Empire Strikes Back made you feel.” And I feel that every time the discourse about remakes and reboots comes up.

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I got to play test my game with two great game designers I really respect last night. My brain is absolutely reeling right now. It's such a gift for talented people to give feedback.

2026 goal: figure out what Catacombian really is. Do I sell directly to retailers? Fight for a distribution deal? Skip retail and go DTC? Should I pitch to publishers? Curious how other indie publishers approach this. Running experiments to answer each: catacombian.com/blog/indie-g...

Indie Game Publishing Strategy: A Product Manager's Approach - Catacombian Games

I'm treating Catacombian Games like a product problem in 2026 — running structured experiments across game design, publishing, distribution, and direct sales to figure out where I actually fit.

catacombian.com