xiphos art
@catxiphos.bsky.social
3D character artist https://www.artstation.com/bastian_ty
My interpretation of Lute the Harpy, her fallen angel monster form, (again) inspired by the amazing Lute redemption fanfic "Pride, Envy, Wrath" by Then_And_Again. Highly recommend. archiveofourown.org/works/575746... #HazbinHotel #Lute #HazbinFanart
"Failing towards you" Lute & Vaggi comic part 2 from 3 #Hazbinhotel #Lute #Vaggie #HazbinHotelLute #HazbinHotelVaggie
"Failing towards you" Lute & Vaggi comic part 1 from 3 #Hazbinhotel #Lute #Vaggie #hazbinlute #hazbinvaggie
Lute in her ballgown, based on the gown (and hairstyle) Jessica Vosk was wearing in her recent post celebrating her birthday. #hazbinhotel #lute
Fallen Tears I thought the scenes of Lute and Catra breaking down in tears were quite similar, so I made this small crossover fanart : ) #hazbinfanart #hazbinhotel #lute #hazbinlute #SheRa #catra
Fallen Lute in a suit. The design is inspired by the fanfiction "Pride, Envy, Wrath", where Lute get's banished from heaven and ends up working at the Hotel as security. #HazbinHotel #Lute #HazbinFanart
When you see Lute Fanart: (Made a version of this meme with Lute, because she absolutely needs one!) Also feel free to repost this in situations that are absLute cinema, if you want. it's made to be shared : ) absoLute cinema. #Lute #HazbinHotel
Small update. Made a quick sky box to see if it would look decent enough. The player can fly now : ) Really excited to start working on the Player model once I'm done with the concept.
Made some adjustments, quick rig test. Liking this workflow so far, vertex paint is interesting to work with.
So I was experimenting with a low poly art_style as well. I'm not sure if I prefer the hand drawn characters or low poly. Also the texture is completely Vertex Painted, no UV map, it's pretty effective for editing the character in a non destructive way.
NPC concept I made for my game. Still not sure about the celestial angel theme.
I'm currently experimenting with a 2.5D artstyle for my game. Made a rough rig and animation for a character, still deciding if it's suitable for a fps kind of game, but I kind of like it.
Fan comic - Lute gets a hug. Vaggi finds Lute somewhere in hell after she got kicked out of heaven, after her potential villain arc. Enemies to friends. Also Lute lost her wings during this event, adding some to the hurt/comfort. #hazbinfanart #hazbinhotel [1/2]
Small GameDev update, I made the player character carrying a sword which shoots magic slashes. I worked on different enemies, the worm still has a placeholder mesh but I'm really proud of getting its burrying mechanic done : ) I also worked on a xp and currency system, it's all coming together.
Small GameDev update, I made the player character carrying a sword which shoots magic slashes. I worked on different enemies, the worm still has a placeholder mesh but I'm really proud of getting its burrying mechanic done : ) I also worked on a xp and currency system, it's all coming together.
Coupe shopping fantasy novels. Wanted to draw her wearing "casual" clothes and embracing being Janelle more often after (re)joining the team. #dispatch
Made a new NPC , thought putting together a little overview video on how she went from a sculpt to being inside a game engine : )
Update on my project, I made my first skeleton enemy and also build a modifier system + inventory which affects your weapon's behaviour. I only have 4 items so far, but I'm planning to add more with proper 3D models : )
I'm currently learning making Games in Godot, I'm really happy with the progress so far! Please ignore the janky animations, I quickly threw something together to not have them moving around in T poses🙂