xiphos art

@catxiphos.bsky.social

3D character artist https://www.artstation.com/bastian_ty

Small update. Made a quick sky box to see if it would look decent enough. The player can fly now : ) Really excited to start working on the Player model once I'm done with the concept.

So I was experimenting with a low poly art_style as well. I'm not sure if I prefer the hand drawn characters or low poly. Also the texture is completely Vertex Painted, no UV map, it's pretty effective for editing the character in a non destructive way.

I'm currently experimenting with a 2.5D artstyle for my game. Made a rough rig and animation for a character, still deciding if it's suitable for a fps kind of game, but I kind of like it.

Small GameDev update, I made the player character carrying a sword which shoots magic slashes. I worked on different enemies, the worm still has a placeholder mesh but I'm really proud of getting its burrying mechanic done : ) I also worked on a xp and currency system, it's all coming together.

Small GameDev update, I made the player character carrying a sword which shoots magic slashes. I worked on different enemies, the worm still has a placeholder mesh but I'm really proud of getting its burrying mechanic done : ) I also worked on a xp and currency system, it's all coming together.

Update on my project, I made my first skeleton enemy and also build a modifier system + inventory which affects your weapon's behaviour. I only have 4 items so far, but I'm planning to add more with proper 3D models : )

I'm currently learning making Games in Godot, I'm really happy with the progress so far! Please ignore the janky animations, I quickly threw something together to not have them moving around in T poses🙂