ChaosLemon
@chaoslemongames.bsky.social
A newbie hobbyist game dev from Denmark. Currently working on a simple shooter game using mainly open-source tools like Godot, Blender and Audacity. Main genre interests are shooters, strategy and puzzle games.
Working on that grenade throwing logic for my enemy NPC's again today. The logic of how and when I trigger it needs a little extra work so that not every NPC instantly starts throwing nades whenever the player seems stationary from it's perspective. Maybe an NPC manager for coordination? #GameDev
Man, Control Resonant is stealing my free time these days... Kind of makes me want to try making a 3rd person hack'n slash some day. Great game! #Remedy #Gaming #ControlResonant
Spending some time today trying to get the enemies in my games to use animation and correct state machine logic for that grenade toss that I've been working on. Definitely the most demanding part of my finite state machine so far 😐 #GameDev
I've built my NPC as a finite state machine so far, but spent a little time today learning about behavior trees. Might be worth trying for a future project... Seems there's also some plugins for Godot that let you set up these things more easily. Next time baby! www.youtube.com/watch?v=KeSh...
5 minute Behavior Tree tutorial
YouTube video by Petter Ögren
youtube.com
Grenade throw test. Enemy grenade throw now uses a custom implementation of a parabolic projectile trajectory. Ashamed to say I needed a little AI assistance for the physics equation derivations, but at least it works... 😅 #Gamedev
Spent a few minutes tonight putting together a quick little health bar following this tutorial: www.youtube.com/watch?v=f90i... #GameDev #Godot #SoloDev
Trying to work on getting enemies to react to guns being fired close by so they get alerted if the player starts shooting while their backs are turned. State machine for the enemies is quickly getting really messy though so might have to take time for some clean up soon.... 😅 #GameDev
Every day I have to remind myself that my first game SHOULD NOT be my dream game, but I keep getting carried away 😅 I went overboard with the fidelity of the models I used for my reload animations. Getting a whole game to that level would take years and I want to move a little faster. #GameDev
Starting to get to the point where I need to build some environments for my shooter game, so I'm familiarizing myself with 'greyboxing' for prototyping levels. Also worked a little on the player UI so that the amount of grenades held by the player is displayed and updated properly. #GameDev
Got a couple of animations working for a heavy marksman rifle. #GameDev #Blender #Animation #FPS
Beer and guns yay. Sitting around doing some shotgun reloading animations for my FPS game project #Animation #Gamedev
Did a shotgun equipping animation today. Not sure I'm as happy with as I am the others I've done so far so I might return to this one and polish it up. Also edited the gun model to look a little beefier. Gun model by Nebula075. #Gamedev #Animation #Blender3D
Hmm, working on some shotgun animations, but not sure this is the right shotgun model for the job. Looks a little to small compared to the SMG from earlier, and I'd like this one to look a lot more chunky. #GameDev