Chaos Theory Games

@chaostheorygames.bsky.social

Three best friends started an indie game studio and made some more friends along the way 💙 Currently building Rusthaven, a game about robots and second chances

Yesterday: the fungi. Today: the trees. New units, part 2: The Oakling, the Elder Oak, a willow with a past, and a plant that is both tree and tortoise. Vote for your favourite in the comments! Tomorrow: the two champions fight for Face Of The Forest.

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Not everything you grow in Thornhold is a tree. Here are some of our latest unit sketches, part 1: the fungi and flora. The Mycel Mimic, the Puffball, the Milk Witch, and friends. Vote for your favourite in the comments! The trees get their turn tomorrow, and then the winners fight.

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In Thornhold you get three lives. We’re exploring what they look like. Meet the Great Tree - the thing every river, creature, and desperate last stand exists to protect. We wanted less "big tree," more "living organ to defend.” Which one would you throw your forest army in front of?

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There isn't a single walk animation on this castle. Every step is procedural - we generate a curve to its destination, and the IK legs work out the rest. Whichever end of the castle faces the path becomes the front. Sometimes it looks a little... special!

The last library has legs. 🏰 Stoneheart Archive is live on @itch.io - a moving-base survival roguelike about protecting a giant walking castle that carries the last knowledge of civilisation. You are its caretaker: build towers and defend against hordes of enemies.