Charles Boury

@charlesboury.fr

Game graphics 🎨 Expect cute characters, grand environments, tech art tips & lowpoly appreciation ✨ (EN/FR) Check my website: https://charlesboury.fr

i recently finished v2.0 of my browser-based World of Warcraft level viewer! so here's a thread on what it is, how it works, and a visual history of its development check it out at noclip.website by searching "World of Warcraft", finding a zone you wanna explore, and fly around w/ WASD + mouse

A scene from the video game World of Warcraft of the gates of Ironforge, a dwarven city embedded in the mountainsA scene from the video game World of Warcraft of Orgrimmar, the orc capital cityA scene from the video game World of Warcraft of the Dark Portal, a portal between the realm of Azeroth and OutlandA scene from the video game World of Warcraft of Icecrown Citadel, the seat of the Lich King

#godot 4.7 is going to have a trackball rotation feature! NICE Doing Level Art in Godot is hard because of its crude 3d gizmos and viewport. Trackball rotation was one of those missing features 🪩

"I only use AI for the concept art and prototyping" OH, so only the most basic and fundamental parts, the parts that will literally determine the direction of everything else, just THOSE parts, cool, gotcha

This has reminded me of my most controversial gamedev opinion: Ease of use is WAY more important than optimization. Better to waste a little texture space or a few polygons and get work done easily than make something perfect that takes more effort to finish.

kelsey irene@holographic.pink · 4mo ago

i thought i'd try this cool thing called blocking out for once in my stupid life and i accidentally wrote SHIRT on upside down UVs and it's funny so i'm leaving it for now