Accidental feature: you can talk to the party members following you and because scripts are tied to maps, you can easily have them say different things depending on where you are. 🤔 (Oh, and I added party members that follow you around)
Charlie Birks
@charlie.daft.games
Writes a lot of code, sometimes it even works. May or may not actually exist. (insert useful info here) ... Writing is not one of my skills. 🌉 bridged from ⁂ https://fosstodon.org/@Daft_Freak, follow @ap.brid.gy to interact
Finally get moving characters other than the player working... and they immediately walked straight through the player. 🤦 (Already fixed the reverse of this, but as most of the games doesn't actually know where the player is, they might as well be a ghost...)
Finished building the Waste Allocation Load Lifter (Earth-class), Extraterrestrial Vegetation Evaluator and Microbe Obliterator... Sooo now I'm all out of Lego again.
If I ever figure out some character designs for this RPG, I'm gonna do so many palette swaps. 😆 (Technically I already have with the placeholder, but...)
Fun to wake up to a pull request to one of your most obscure projects 🤔 (They say at nearly lunch time)
RE: https://fosstodon.org/@Daft_Freak/116998542234372868 This is also a video of me trying to decide on what to work on next 😆
More stuff wired up and uh, doing some stress testing.
May have got slightly distracted trying to run Red Alert on a Pi Zero... which is surprisingly hard. (Just using my existing SDL2 build maxed out the CPU even when running from the console)
And here at the end of my first Artfight, I can say I made my goal of 6 attacks, enough to fill my account homepage! #artfight #artfight2026 #myart #OCart
Well, I fixed my path finder to not assume my characters are ghosts... Now I just need to handle moving things that aren't the player.
@pimoroni.com birthday seems like a good opportunity to bring out the original pibow (with rev1 pi inside)
I've now copied/ported the same path finding code from my old RPG to my new one... through two other things in the middle... I'm going to need a path finder to trace the history of the path finder at this rate. 😆
Porting a game to all the things is great... Until you need to make sure that they all still work. Hmm. (The @pimoroni.com Pico plus 2/ VGA base combo is still pretty good though)
I guess going out and getting drenched in rain is a nice change.
Hmm, "I need to move a sprite from a script" has turned into a massive project... but I think I'm finding the path forward. (That was a bad joke...)
Well, now my banner image isn't a screenshot from 2015... set as a placeholder a few years ago.
Oh, turns out I broke my CnC/RA pico port back in February (and nobody noticed).
I forgot to post this attack! On Sunlight Shimmer, who belongs to Scarlet_Means_Red! I had a quick whip round just cus I wanted to attack a pony lol #artfight #artfight2026 #mlpoc
I got a little distracted yesterday and committed some more crimes against a @pimoroni.com board... So here's a "Pico2Vision":
We interrupt this posting to bring you a dinosaur with a fancy hat.
A thought about adding a "money" counter to my RPG quickly turned into "wait, what even is the currency here?" and almost reached trying to figure out an entire fictional economy before deciding I'm just going to call it "money" and move on... 😆
Was thinking about documenting my dialogue script engine, but that kinda assumes: A: I'm actually going to release the thing B: Someone would actually want to use it Hmm...
I ended up with a file extension of ".disc" for the "dialogue scripts" in my new(ish) RPG engine. Because of that, the script that starts the game is called "startup.disc" and it keeps reminding me of this:
Boring game update of the day (or yesterday): you can now sort-of save the game. (I guess I'm saving the big thread for images/videos now 🤷)
The temptation to make a working version of this... 🤔 (Must not... start... another... thing...)
"Hmm I need more characters to test the dialogue system..." Or, I could just mess with the hue of the one placeholder so far. 😆
Guess who accidentally teleported to 0,0 and is stuck outside of the map. 😆 (At least there isn't any progress to lose)
I may have fallen into the trap of trying to make EVERYTHING scriptable... (again) Fortunately "everything" isn't very much at this point so I did not lose months this time. 😆 (Now I really need to get back to making it so there's more than one map...)
Me deciding that my RPG is set in the area that is the elven homeland definitely has nothing to do with avoiding drawing sprites for the other races. 😆 (They say while avoiding working on the thing)
At least the slow code progress on my RPG has given me plenty of time to think about other parts of the design... ... which I probably should've written down.