This #GMTKJam was an incredible learning experience. I was able to experiment with implementing a turn-based game (somehow had never done this). It featured a resource-based system to create behaviour for enemies and it tied everything together with async functions and awaits 1/5
Pedro Pais
@cheeseriners.bsky.social
Developing "We Were Dumb" at @cheesy-studios.bsky.social Particularly interested in cooperative game design and including audiences in the experience.
A sneak peek of what we're working on for #GMTKJam: We're thinking about having tiles or rings "trigger" when a count reaches a certain number and applying this to a sort of Tower Defense game(?). It's still a rough idea, but we're starting to get hyped around it :)
Yesterday I was not able to make it in time for a post, but here it is! Progress for #godotwildjam 93: * Containers! (With storage ready to be used across levels) * Belts now change their arrangement when new ones are placed nearby! Today, I will work on Splitters/Mergers and Level generation!
Today's work for #godotwildjam 93 is not very visually engaging but I'm proud of it :) * Recipe Selection Menu (stopping/starting machines!) * All machines now use "inventory" class (for future features) Tomorrow work is on player inventory across levels and maybe level generation or belt mechs!
I'll be streaming my development for #godotwildjam 93. I'm live now and will be at this time for the rest of the week, if you want to hop in. My stream tends to be in Portuguese, but feel free to join! I'll speak English as well :) www.twitch.tv/cheeseriners
cheeseriners - Twitch
GODOT WILD JAM 93 [Day 3] | Roguelike Factory Builder | !instant !socials !tipme
twitch.tv
Today's work for #godotwildjam included: * Connecting buildings * Placing multi-tile buildings * Recipe buildings with multiple Inputs I am proud of what I've been able to achieve in a relatively short time. Hopefully my code will hold up as we go 😬 #godot #gamedev #factorybuilder #roguelike
I'm participating in #godotwildjam 93 and we are making (or at least trying to) a roguelike factory builder. It's a weird combination of genre but I think we are doing something cool! For now, we have grid building working: (thanks @kenney.nl for your amazing assets!)
Hello world! I'm working on a roguelike asymmetric cooperative game and this will be where I will (hopefully) start sharing my (many) frustrations and my (less) successes. For now, I was able to change my game's networking away from server-authoritative! Will share more later in the week
Steam has clamped down on in-game ads, banning mobile-like forced ads with new rules. (Read more: GamingOnLinux)