More work on environment art this week #indiegame #horror
Chris Dougherty
@chris-dougherty.bsky.social
Former Technical Artist @ Perfect Day Games Former Unity Dev@Peeka Former High School Teacher for AIE/Seattle Public Schools Skills Center chris.LL.dougherty@gmail.com
Still working on the game, started drafting what the outside of the dungeon will look like. #indiegame #horror
I ABSOLVE YOU OF YOUR SINS #screenshotsaturday #indiegame #horror #Unity
Worked on a new enemy behavior that teleports the enemy right behind you if you lose sight of it. #screenshotsaturday #indiegame #horror #Unity
Made a nail gun that lets you pin enemies to walls. #screenshotsaturday #indiegame #horror #Unity
Working on gun mechanics such as shooting and reloading as well as quick select slots for the inventory so you can quickly swap weapons with the dpad
I am happy with how this pistol turned out, i dont use projections for texturing very often. #indiedev
Cloning functionality is essentially done, enemies even play a new animation while they are in the process of cloning. I also worked on a new helmet that is part of a Level A hazmat suit. #screenshotsaturday #indiegame #horror #Unity
enemies are now able to clone themselves and of course I committed the cardinal game dev sin of not stopping the reaction when it starts so all cloned enemies start cloning themselves😨 #screenshotsaturday #indiegame #horror #Unity
to unlock skills you acquire you have to complete a requirement such as killing a number of enemies. A issue that i had is that no matter how a enemy died, even if it was killed off screen by something else in the world you would get credit for it. 1/2 #screenshotsaturday #indiegame #horror #Unity
Working on automatically placing debris in my level. For every ground object I spawn a few random items from a list and give it physics so it falls to the floor. after a few seconds I disable physics for performance. #screenshotsaturday #indiegame #horror #Unity
I was not very happy with how the environment was getting darker at a distance so I did some work on the main shader, here is a Before/After. #screenshotsaturday #horror #gamedev #indiedev
Be careful where you step! #screenshotSaturday #indiegame #horror
You might find a power that occasionally shocks enemies when you attack them and causes lightning to spread to others. #indiegame #roguelike #unity
When you hold block you receive only some of the damage you normally would #indiegame #unity #gaming
Currently working on the different ways the player can attack and figure out how to make combat more interesting with attack patterns #screenshotsaturday #gaming
In my game you can now make spikes stick out of the walls and ground when you enter in a combo on the controller.
I added the ability to look around with the right analogue stick, it’s a simple feature but I like that I can see the environment a bit more.
I started working on what physics will look like for environmental objects
Here is a sneak peek for a Dungeon Crawler that I started working on this year that is heavily themed around Forever Chemicals.