Chris Tapsell

@christapsell.bsky.social

Editor-in-Chief, Eurogamer. He/him. For tips & confidential chat: Signal - @EGChris.99

Hello! For a potential piece on Eurogamer, I would love to know what cool little things people in and around games are working on. Not full games, but fun, interesting, weird projects or side projects. Things you're noodling around with, things you just think are neat. Replies/reposts very welcome!

Feels somewhat appropriate that this post has immediately devolved into defensive threads about whether gamers are or aren’t the most sensitive fans, rather than engaging with the real discussion at hand. (Plus he says “almost”! It’s right there!!)

Chris Plante@plante.bsky.social · 2w ago

“People who are interested in games have too much of their identities bound up with their interest in games compared to almost anything else that I’ve encountered.” Ian Bogost talks about his approach to critiquing games AND how he has become more mindful of life's small pleasures.

My parents were low income so I often just browsed game shops as a kid. Sometimes mum let me get a game. It'd cost her whole day's wage and a chunk of our rent. Dad once told me to check under the car seat and Pokemon Red was there in a bag. Ownership isn't the only thing we lose with physical media

Would be very keen for us to get a genuine idea of what's happened at Bungie, and understand what that's been like to go through as a developer. I would imagine: not great! Also imagine there are nuances that deserve to be unpicked properly. Connor has handled similar stories with excellent care:

Connor Makar@connormakar.bsky.social · last mo.

If you are a Bungie dev laid off as part of these cuts, or a former / remaining dev who wants to talk, you can contact me on Signal at ConnorMakar.62 I would love to get an accurate picture of how this all went wrong.

would very much like to not have any more "drop everything and write about this massive industry moment" moments for the rest of this week, the week of Mercury's ire, the week of volcanic fucking rage, the week of face blowtorch, the week of being forwards and ultimtely inside of the Sun, the week o

Having Victoria on the team at Eurogamer has been like having a personal ray of sunshine you get to have beamed directly at you each working day. She's been an absolute joy to work with, everybody's favourite person, and I sincerely wish her well for whatever comes next.

Victoria Phillips Kennedy@lilchopshopgal.bsky.social · last mo.

After four incredible years, today is my last day at Eurogamer. It has been an absolute joy and privilege to be even a small part of such an incredible team for so long. However, I have decided it is time for something new.