I, uhh, don't think today's Preview fixed custom block rendering in the structure block UI.
Christopher Cook (🆙 United Paradigms)
@ciosciaa.unitedparadigms.com
Owner of @unitedparadigms.com and the Bedrock Add-Ons Discord server. I use this account to talk about Minecraft and UP stuff. (I also do stuff for Mush Co and Moonsworth. 😜)
The new minecraft:random_offset component can be super cursed…
Ah, shit, I just realized none of the ores I’ve made for anyone in the last year drop XP. 😭
The newest block component, “minecraft:replaceable”, makes creating tall grass-like blocks easier than ever. I do wish we had access to this component’s existence in scripting, though…
The new “minecraft:input_air_controlled” component introduced this last Preview is tons of fun and very easy to set up! Check it out:
Better on Bedrock hits the Minecraft Marketplace on March 4th, 2025, priced at 990 minecoins. All I can say is, I love you guys❤️❤️❤️❤️❤️ The MCPEDL version will still be updated and supported.
I wrote up an extensive analysis of a major custom block rendering bug on my server, Bedrock Add-Ons. To join, the server, visit discord.gg/bedrock-add-.... For the write-up, see discord.com/channels/523....
Join the Bedrock Add-Ons Discord Server!
Everything about developing add-ons for Minecraft | 21219 members
discord.gg
Ah, another one for items today. Items can use 2 different components to determine off hand usage: the allow off hand component and the armor component. Here’s the comparison:
Ah, one more thing I’d missed. Resin was integrated across the board in add-ons. A few highlights: • The “§v” formatting code • “material_resin” in the “minecraft:hover_text_color” item component • “resin_palette” in the “minecraft:icon” item component (for armor trims)
⛏️ While working earlier, I realized Mojang's documentation for the “slot” property in the “minecraft:enchantable” item component was terrible. Here’s an excerpt from my research: gist.github.com/ciosciaa/e09.... It reveals that there are many more enchantability classes than previously known.
Enchantability Classes
Enchantability Classes. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
It was brought to my attention earlier that “minecraft:geometry.cross” had changed in the latest Preview (1.21.70.20) with no versioning. 😰 Check out the newest iteration here: gist.github.com/ciosciaa/261.... Credit to @xxpoggyislitxx.poggy.org for the discovery.
Minecraft 1.21.70.20 Preview New Cross Geometry
Minecraft 1.21.70.20 Preview New Cross Geometry. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
💪🏼 I’m one step closer to realizing my dream of getting real, powerful schemas and documentation directly into Visual Studio Code. Take a look at the documentation sidebar. It tells you everything.
It wouldn’t kill me to post some of my older, more popular stuff here, too. Here is a demo of all the blend modes currently supported by Minecraft. In order: normal, exclusion, multiply, double multiply, additive, additive blend, premultiplied alpha, and opaque rendering
I can’t express how happy I am that minecraft:geometry.full_block now casts ambient occlusion onto nearby blocks. This makes my life so much easier.
Here are a few issues that affect development work when using Blockbench. 2 of them result in data loss; the other is a default value that needs correcting: - github.com/JannisX11/bl... - github.com/JannisX11/bl... - github.com/JannisX11/bl... Please upvote them if you can to get them prioritized!
Fit to Frame Item Display Transform Property Deleted · Issue #2592 · JannisX11/blockbench
What are you trying to do, and what do you expect to happen? By default, GUI icons generated from blocks are scaled to fit the frame. This can be disabled by setting fit_to_frame to false in the gu...
github.com
Another fun fact: the 4 new file types for jigsaw structures use a different JSON processor which supports trailing commas.
I made some huge progress recently on my own custom Visual Studio Code extension for add-ons. It needs even more shortcuts and better descriptions, but this is a pretty solid start.
This is how you know you’re in deep.
Fun fact: you can view compiled atlases in-game. Just use “atlas.items” or “atlas.terrain” as the texture in any particle or entity. I use this infrequently to double-check that my atlas size isn’t getting out of control.
I took the opportunity to tweak my VS Code setup before getting to work today. Most notably, I added file icons from Panic’s Nova and sidebar documentation for the property under the cursor in JSON. I also tweaked how the sidebar view icons are presented.
On the new items catalog feature, make sure to only declare the category in the item or block definition and not the group. Then, declare the item or block in the appropriate place in the catalog. Other configurations may currently break.
Agh, unfortunately, the new place feature subcommand does not support features nested in sub-directories, as the command type doesn’t support forward slashes with that argument type. 🙁
Today’s Minecraft Preview is pretty strong: - Custom creative menu groups - Command-based feature and feature rule placements - Custom invisibility rendering for entities - Tons of stuff moved to stable
I used to be really bad in Twitter's early days of rambling about stuff. Hopefully I don't do that here… But, yeah, I had to get off X. Look how they massacred my boy.
Holy smokes! It took me a very long time to set up Bluesky properly. I especially wasn't sure how I wanted to handle sub-accounts, but I'm pretty happy with how it ended up. Anyway, hi! 🦊