Ckk

@ckk312.broadcastbeep.com

Twt refugee. Cur Broadcast Esports, Every Play Prev Esports at UCF Pres. He/they 24

A former Rockstar dev says he "wouldn't be shocked at all" if GTA 6 is delayed another six months Mike York says it could be delayed if even one final mission isn't ready by November

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Been feeling bad about not having the time or energy to keep up with content. Ik I dont have an obligation, but guilt still eats at me. Been too overwhelmed and burned out from life to get on hobbies

was resisting going to bed Now, said aloud ‘am i the type of person who goes to sleep after 12:30,’ that didn’t help much then my subconscience thundered “The Lion brushes his teeth and goes to bed before twelve thirty.” and I felt swept by a divine force anyways I’m in bed before 12:30

I got to sit in on a Splatoon Commentary review session (led by @alkbattery.bsky.social--thank you again!), and I took some notes on what we discussed. @elymental.bsky.social mentioned people here on bsky would probably find the notes helpful as well, so here you go! (Text is in ALTs.)

Key takeaways: Energy control/modulation of your presentation. How to build the game’s story inside of the game’s time. Conversational atmosphere.

Watch out for repetitive phrases: “Yeah, definitely” / “Absolutely” (watch back your commentary VODs to figure out what your go-to phrases are that you say when you have nothing to say.)

Splatoon games are only 5 minutes long, so it’s important to have a reason behind what you say and do. Be succinct. Cut your umm’s as much as possible (some is natural, but say your piece and toss the mic.)Commentary should be a conversation. How do we make something feel more conversational even when we aren’t familiar with our co-commentator?
Before you’re live:
Warm up with co-commentator ahead of time (just yapping; talk about your day or whatever’s on your mind). Have a conversation beforehand to discuss any particular things that help you know when you need to pass the mic / be on the same page.
While live:
Occasionally say your co-caster’s name (can also be good for signalling when you’re tossing the mic). Ask them questions (doesn’t even always have to specifically be about the game if there’s a natural moment for that). Noises to signal you’re listening (“mm-hmm”s not as a “I’m taking over” but just as a sense that this is a conversation that you’re a part of and listening to). Responding to game or co-commentator with “oooh”s and “aaahs” behind what co-commentator is saying. Transitions off of what previous person said (“And speaking of...”)General notes:
Some people tune in only when there’s active gameplay on the screen, so if you brought up anything important during the pre-game talk, it’s good to mention it again during the game (like which game this is in the set, what the stakes are, etc.)
Monitor how long you hold the mic. Splatoon games are only 5 minutes long!
Think about how you’d be conversational IRL
What’s at stake in this match? (Are there any additional storylines here?)
Be willing to bring the energy down from your co-commentator if they’re keeping the energy at a high level for too long when gameplay is coming back down to a lull/reset state.

Your energy coming in: if it’s weak, people may not register the game as starting (what is the start point?) Don’t oversell it, but come in already having a sense of what you want to talk about. (And if it’s an awaited set or a big final, then definitely come out the gate with a lot of energy)How do you get excited naturally? Replicate that during hype moments / end of game when most important things happen.
Example: Caster gets hype in the play-by-play of a quad in overtime, but it comes on very suddenly without build-up. What could be done to build into the energy of overtime about to start?

Modulate your energy in your voice/your pacing with peaks and valleys. Monotonous pacing (even if it’s high energy) will lull people.
Example: Overtime with a big chance for a team to get the lead requires urgency in your tone. (In the lead-up: address the win condition.)

At the start of the game:
Talk about weapons at the start if it’s something notable (like a switch from one to another, or a weapon we rarely see, particular special, etc.)
State team names, their colors, what the stakes are (if there are any)

When it comes to branding a competitive group, I like calling them clubs or organizations instead of teams. Teams are meant to be just the players, but a club implies a group of people and can fluctuate. If we called things clubs instead of teams, you wouldn't change the whole team name for a sub.

I agree because it's important to highlight all of the community when we can. Obvi for now something like Riptide is packed, but having opportunities for the speedrunning, salmon running, and general fandom of Splatoon joining in on traditionally "competitive events" is awesome

Sun@sunne-three.bsky.social · 3w ago

Idea for one of the Splatoon Lans If the venue has a big screen/projector for people in the venue to watch, have someone speedrun a splatoon game to highlight the speedrunning part of the scene, have a couch and everything agdq style That would be awesome