ClockWorkTower

@clockworktower.bsky.social

Less Nawty, more plot-ey.

There is kind of an issue with Shadowlark that I feel like I wont have time to finish it if I start it now, and also that I am entirely too invested in it in a way to actually MAKE it. So looking for other ways to use the concepts and cosmology seems wiser.

So one of the ways I would explain the tabletop game idea is to use my cosmology as the basis for something like a "OCT setting and game" which probably doesn't make a lot of sense unless you come from the days of Deviantart Original Character Tournaments.

Also if you saw my other posts elsewhere: I'm... well I'm not "fine". I'm in a really bad place mentally and financially. But I have committed to something that has eased some of the internal pressure and just letting go of something that was really hurting me.

There is an inherent problem with an idea that requires me to make a bunch of characters with "main character energy". The advantage is being able to go wild with character concepts and designs. The problem is that most of them are intended to be disposable.

I might do a smaller scale Clockwork Tower story before Shadowlark. I was talking to Bug about how Shadowlark and the tabletop game are the big things I always wanted to do but feel like I lost my opportunity for them. And I think I need smaller projects I can finish to get my legs back.

I'm a little silent this week; including this weekend, because I'm kind of distracted. I have some basic ideas for the last classes but I also am thinking about some stuff with how I want to handle the sprites and weapon lists.

In the theme of my game project being simple I went with the plan of "we have final fantasy 1 at home". But I also am making an effort to kind of personalize it into something my own. One of the elements of this (heh, pun) is changing the four fiends into archfae of the four courts from CWT lore.

The Black Mage and White Mage counterpart classes. Honestly the healer class being very clearly "your mom came along to make sure everyone is eating properly and has dinosaur bandaids" is my favorite right now.

BildBild

Wortlings! Fucked up little guys that are the result of an alchemical disaster who are the common minion and horde monster of the setting. Don't really have minds of their own and just imprint on strong monsters and villains.

BildBild

I'm renaming my red mage class to "maverick" because its a fun reference to the word origin and the new idea for the class aesthetic; and also because if I called them "Starwind" or "Outlaw" like five people would get what I am going for.

I have a cobbled together character select my tutor helped me put together; it's not pretty but its functional. Going to see if I can set up most of the database today and then next weekend I can start working on the map and scenerio.

Ok. So my goal at the moment is to set up a Final Fantasy 1 style character / party select option at the start of the game. I have yet to find any really good tutorials or resources for that so at the moment its a lot of combing through tangential posts.