The cheese is structural. Can't travel without it. #gamedev #indiegame #unrealengine #UE5
John - Cloverboy☘️🐞
@cloverboygames.com
🐞 Technical Director in the Games and Film industry. 🐞 Developing a Merchant Simulator based in the First Crusade. 🐞 Follow for gamedev discussion and progress!
How about a Tetris style cart inventory? #gamedev #indiegame #unrealengine #UE5
First pass of the landscape material is complete. It need more work, but for now it's back to landscape scultpting!! #gamedev #indiegame #unrealengine #UE5
Landscape painting in Unreal Engine 5. This plus some good folk music = best late nights ever. #gamedev #indiegame #unrealengine #UE5
Starting off this landscape with just 4 biomes (out of 8). Needs more work, but I'm liking this as a starting point!!~ #gamedev #indiegame #unrealengine #UE5
Landscape painting my beloved. I love when Unreal Engine's technical systems are finally ready for art!!! #gamedev #indiegame #unrealengine #UE5
Some tree chopping action, why not? #gamedev #indiegame #unrealengine #UE5
Anyone else love level planning in MS Paint? Now lets see what it'll look like in Unreal next! #gamedev #indiegame #unrealengine #UE5
WIP of the level blockout. This part of game development is one of my favourites! #gamedev #indiegame #unrealengine #UE5
Needs some visual improvement but it's enough to prototype some gameplay. TETRIS INVENTORY. #gamedev #indiegame #unrealengine #UE5
Congrats @tianipixel.bsky.social for an amazing demo at sxsw sydney!! Wishlist the game or else! store.steampowered.com/app/2872300/...
Who's ready to smelt some alloys?? #gamedev #indiegame #unrealengine #UE5
Programmer art is never pretty, but when the tech works, its so darn beautiful. #gamedev #indiegame #unrealengine #UE5
Guys, Steven doesn't seem too happy. I think cart physics has become more difficult than he thought. #gamedev #indiegame #unrealengine #UE5 #pridemonth
THE RUBBLE WORKFLOW IS GROWING!! #gamedev #indiegame #unrealengine #UE5
Not too bad honestly, especially for a first attempt. What do you think can be improved? #gamedev #indiegame #unrealengine #UE5
How do you guys handle "rubble" 3d assets? Do you use scatter algorithms? Or simulations? #gamedev #indiegame #unrealengine #UE5
How do you guys handle "rubble" 3d assets? Do you use scatter algorithms? Or simulations? #gamedev #indiegame #unrealengine #UE5
Brick by brick, the low poly graybox is underway! I'm finding this step really helpful in solving the design problems that a blockout wouldn't have highlighted. #gamedev #indiegame #unrealengine #UE5
Number 1 most annoying thing in Unreal. Scaling multiple objects together. How is this still not a thing? #gamedev #indiegame #unrealengine #UE5
Quick fly-through of the level blockout. Any final tips? I think it feels good. #gamedev #indiegame #unrealengine #UE5
This is prototype B for the spiral tower. This time the camera follows the player. This has to be my least favourite solution, it's very disorienting and doesn't achieve any of my design goals. Gonna try out some of your ideas next! #gamedev #indiegame #unrealengine #UE5
This is prototype A for the spiral staircase. A tight, locked view with a "hole punch" view. I don't really like it, any ideas for a different approach? #gamedev #indiegame #unrealengine #UE5
Prototype ladders? Check. Prototype doors? Check. I think next I need to model the Spiral Tower combat arena, gonna be a fun challenge! #gamedev #indiegame #unrealengine #UE5
The layout feels pretty good, I think this'll be enough for a vertical slice. Next is a playable whitebox #gamedev #indiegame #unrealengine #UE5
Finally! The combat flow is feeling smooth and robust! Took me a whole week of work, so glad to finally move on. So, more art next? Maybe a whole environment?! #gamedev #indiegame #unrealengine #UE5
Enemies now have a root motion boost to help close the gap. Exaggerated example: #gamedev #indiegame #unrealengine #UE5
Got the camera lock-on working, some VFX and SFX as well. Collision is now a sweep. What next? Grapple system? #gamedev #indiegame #unrealengine #UE5