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Game optimization is a tedious process. This part of the Game++ book shows what MEDAL is and highlights where devs should really focus during game optimization: architecture, algorithms, source code, or something else? #GameDev #GameOptimization #Cpp

Game++. Part 2.1: Types of optimization

This book offers insights into C++, including algorithms and practices in game development, explores strengths and weaknesses of the language, its established workflows, and hands-on solutions. C...

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It's refactoring time! Today, let's warm up brains (yes, we still need 'em, despite the age of vibe coding) and try to shorten and optimize code snippets from the vibe-coded project. After all, we have to know how to do it the proper way - and how not to :D #Cpp #AI #VibeCoding #Refactoring

C++: Write, shorten, optimize

I stumble upon a C++ function that will be a really illustrative example of how refactoring can both shorten and optimize code. Today, we′ll need to dust off our human brains in the era of vibe...

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