Cohaereo
@cohae.dev
Graphics programmer by trade Reverse engineer/gamedev by night
Apparently Bungie has the power to just cross-fade objects and global sky/atmosphere parameters based on what part of the map you're in I keep learning new things about this engine on a daily basis 🙃
Recreating the Tiger renderer is one thing, reproducing its visual bugs is another :) This specific instance was caused by a mismatch between backface culling modes in the depth prepass and the gbuffer pass Of course, it matters not, since this is not visible from within bounds
I forgot to post my stuff to social media again… Anyways, here’s a cool project where I recreated an unused version of the D1 Saturn orbit screen #destinyart #b3d youtu.be/ShHUUMn48zY
Pre-TTK Saturn Orbit Screen
YouTube video by GerbSnail
youtu.be
Now available on the crates registry crates.io/crates/d3d11
crates.io: Rust Package Registry
crates.io
Spent the last couple days writing a more idiomatic Rust wrapper for D3D11, replacing the unidiomatic weird C types and constants with proper Rust enums and bitflags. Still WIP, but definitely usable (see triangle example, hope to be adding more examples soon) github.com/cohaereo/d3d...
"My witness, the lightners have escaped, how will we create the dark fountain now?"
The render for the Scorched Enthusiasts community is finally done. It involved recreating 32 Scorchers, Disjunction and a bunch of custom Scorched Cannons from @gerbsnail.bsky.social Hope Team Scorched returns soon! The 8k version on Scorched Report: scorched.report/images/full/... #destiny2art
New crate time 🎉 Introducing chroma-dbg Make your Debug struct output easier to read than standard uncolored 'pretty'-printing ("{:#?}"). Comes with configurable colors and inlining! #rust #rustlang crates.io/crates/chrom...
Spent the last couple days writing a more idiomatic Rust wrapper for D3D11, replacing the unidiomatic weird C types and constants with proper Rust enums and bitflags. Still WIP, but definitely usable (see triangle example, hope to be adding more examples soon) github.com/cohaereo/d3d...
GitHub - cohaereo/d3d11-rs: A more idiomatic wrapper around the D3D11 API from the `windows` crate
A more idiomatic wrapper around the D3D11 API from the `windows` crate - cohaereo/d3d11-rs
github.com