Post #159: Godot on Android XR A new post… what do you think of Godot in the XR space? Any opinions? godotengine.org/article/godo...
Post #157: Lazy Foo When discussing SDL, and learning it, Lazy Foo is a legendary resource: lazyfoo.net/tutorials/SD... I highly recommend checking out their site!
Post #156: The Start of Experimentation This is temporary. But I'm doing some more experimenting with SDL.
Post #154: Made with SDL Still looking into SDL. On their homepage, every time you refresh, they show two games (I assume randomly chosen) that were made with SDL!
Post #153: SDL main() Reading a bit more about SDL. SDL handles the calling of your main function in your program. I would assume this means when the app is built and packaged, it handles directing the package to use your main function as a starting point. That could be wrong though…
Post #152: Looking at SDL3 I’ve spent most of the past 152 days learning Godot. I’m not stopping that at this point. But today I spent a chunk of time looking into SDL3 for more low level control in game development. If you haven’t heard of SDL3 before, check it out: wiki.libsdl.org/SDL3/FrontPage
Post #151: Bevy Thoughts? Looking into Windows Direct X …
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Post #150: Thank you! Today is a big milestone, 150 days of posting without missing a day. Thank you everyone for all the support!
Post #149: Godot Resource Packs Today I learned about resource packs in Godot, and how you can use them for patches, DLC releases, or other interesting things once your game is already released. Read more here: docs.godotengine.org/en/stable/tu...
Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games. You've got my support 💖
Post #147: Okay, one more Okay, one more meme. Then back to regularly scheduled game dev.
Post #146: A Game Dev Meme … have I shared a game dev meme yet?
Post #144: Story Games Today, thinking about stories in games. What are some good stories in games, dear reader, that you might be able to recommend?
Post #143: Some JavaScriptBridge Reading Today I did some reading about JavaScriptBridge, a way to reach into browser API’s and JavaScript when making games for a web target.
Post #142: Bonus Track One final track (for now) that you should listen to. This one is from Spelunky 2, by Eirik Suhrke. Ripple: phlogiston.bandcamp.com/track/ripple
Ripple, by Eirik Suhrke
from the album Spelunky 2
phlogiston.bandcamp.com
Post #141: RoR2 Song 3/3 The third song of three I’m sharing from the Risk of Rain 2 soundtrack! ...con lentitud poderosa chrischristodoulou.bandcamp.com/track/con-le...
Post #140: RoR2 Song 2/3 The second song of three I’m sharing from the Risk of Rain 2 soundtrack! Oṃ Maṇi Padme Hūṃ, part I chrischristodoulou.bandcamp.com/track/o-ma-i...
Post #139: RoR2 Song 1/3 The first song of three I’m sharing from the Risk of Rain 2 soundtrack. Music is an inspiration 🙏 The Rain Formerly Known as Purple: chrischristodoulou.bandcamp.com/track/the-ra...
Post #138: Three Days of Music For the following three days, I’ll pre-prepare my daily posts as I’ll be in locations without internet. For fun, based on my last post, it’ll be three Chris Christodoulou Risk of Rain 2 songs that I recommend you listen to. I hope you enjoy it!
Post #137: RoR2 OST Music is very important to game development. And Risk of Rain 2 has some great music. Check out the OST, and let me know what you think. Listening to great music helps inspire you for when you are creating your music! chrischristodoulou.bandcamp.com/album/risk-o...
Post #136: The Godot Forum What of the coolest places to ask questions and get advice is the Godot forum. Check it out! forum.godotengine.org
Post #135: Godot Asset Store You should definitely check out the Godot asset store!
Post #134: Startup Styles of Exported Godot Apps on macOS This is a quick "guide" on how exported Godot Apps on macOS will behave (at startup) from the user's perspective. This guide assumes you have exported the app already. compiledfrog.com
Post #132: Avoiding Nodes for Everything I’m checking this page out, “When and how to avoid using nodes for everything”: docs.godotengine.org/en/stable/tu...