Wandwick NPC AI: This may be unexciting, but I want my NPCs to play cards in a way the player expects. Just using RNG strips the player from a crucial interaction. My NPCs play cards the way you expect the cards to be played. #Gamedev #Indiegame
Michael
@confettimage.bsky.social
💻 Gamedev, Designer, UIX lover. 🎮 Current project ???
✨Wandwick update: First pass of wands added! 🪄 The witch chooses their wand along with 20 cards in their spelldeck. Wands have effects & triggers and acts as a base to build around - if you want. The NPC's have wands too... and they are nasty bits of work. 💀 #Gamedev #Indiegame #wip
Wandwick: When players inspect cards, tooltips show definitions of keywords as well as all sources modifying the cards stats. This makes it much easier to track the game state. #Gamedev #Indiegame #WIP
Was thinking about #Zelda today and how the music has been remixed so many times it must be difficult for the composers of the game to come up with something new but stay true to the original. I don't envy that task!
In order to save time on art production I am introducing a revolutionary new NPC to the lineup: Invisible Wizard. #Gamedev #Indiegame
Nintendo is literally giving me my dream game with The Ocarina of Time. Everything about it looks exactly how I wanted. The mood, the setting, the gritty earthy look to everything. Perfection.
Pacha's Perfect OK Gesture
ALT: Pacha's Perfect OK Gesture
static.klipy.com
Struggling to draw faces? Me too. Takes forever. Solution: Just put giant hats on everyone!
Starting work on a ginger forrest potions witch. 🧙♀️ Little peek behind the scenes, they all look like sweet potatoes at first. #Art #WIP #Indiegame
Life is hard. No question. However, life is extra hard for people who refuse to take responsibility for themselves and prefer to play a victim. You can either sit online and feel sorry for yourself or you can get to work. Choice is yours. Always has been.
More and more witches have been using phones while flying and I think we need to remind our magical friends this is dangerous! Don't text and fly!
I wanted to do something silly for #ScreenshotSaturday so I added inertia to my cards and gave them Googly Eyes. Just for you. Enjoy! #Gamedev #WIP #IndieGame
Two Nintendo directs next week. TWO! Then a Treehouse Live! Ahhhhhhhhh yes!!!
Drew: Not One, But Two!
ALT: Drew: Not One, But Two!
static.klipy.com
I need to find a way to make my CCG more 'screenshottable' - rows of cards isn't very exciting!
It's not super flashy yet, but enough of the systems are in place to start playtesting the general vibe of the game. Next week I plan on releasing a private web build so people can easily playtest in their browser. Exciting times! #GameMaker #Gamedev #Indiegame
Good morning #Gamedev and happy Friday! Today I am working concept art for dialog boxes for and blocking out general idea of how the NPCs will look and interact with the player during gameplay. The plan is that they talk smack a lot. ;) #WIP #Indiegame
First draft of the spellbook/spelldeck editor. Needs visual polish but the architecture is there! #Indiegame #Gamedev #GameMaker
Super early look initial card designs. #Gamedev #Indiegame #GameMaker
Woke up to this. Samsung told me just buy a new one. Today just became expensive. :(
Good morning, #gamdev! Today is a big day: Adding several major world objects and starting work on the first 3 biomes: Meadow, Desert, Snow. Last night: Added a visual FX path to show enemy time rewind better! Have a spectacular day! 👽 #GameMaker #Indiegame #WIP
Good morning #gamedev and happy Wednesday to you! New Skill: Dripline. Hookshot yourself to walls/objects, and even yank enemies! (Also a little time rewinding at the end for fun!) ⌛ #GameMaker #WIP
Inkwell #Gamedev: Today I added the ability to rewind time. TIME TRAVEL! Enjoy. #GameMaker #WIP
Not been tracking #Lorcana in a while, when did they do this!? Maaaaan, this game is so pretty. Wish I could afford to play lol.