ConsumeProgeny
@consumeprogeny.bsky.social
Ex-PALGN, Rocket Chainsaw, and Trouble Magazine
Across Alan Wake 2 and, in particular, Control Resonant, there are such a large volume of very high quality assets that could be directly translated to both Max Payne games that I hope reuse reduces cost of production.
I have spent more than enough time now with Control Resonant to reconcile lingering concerns that it would detach too far from Control's DNA, in design and prose, and Remedy's creative fingerprint, to conclude that is absolutely not the case. This is a great, full, Remedy game.
Capital punishment is cowardice and permitting it is granting state authority to murder civilians. Once a person has been detained and incarcerated they, by virtue of this, no longer a threat to the public. Capital punishment cannot function without room for error, and error there will be.
Christa Pike, who was supposed to be the first woman executed in Tennessee in more than 200 years, is still alive after the state tried and failed to execute her on Wednesday. TDOC officials refused to comment after the state’s second failed execution this year. nashvillebanner.com/2026/09/30/c...
All of this may be true and Geller may be a colossal piece of shit, but I take serious issue with a high impact decontextualised story being shared where the primary affected party, the victim survivor, to whom the story exclusively belongs to, has not consented to any of this.
this shit shouldn't just be sequestered on twitter, and it's wild to see so few people say anything?
The thing with Remedy's visual design is they avoid the obvious "yellow/white paint to show you where to go" by...still using paint-like visual cues, only contextualising them into the world. Smart use of FBC markings and environmental flags to show where you can go and what you can interact with.
Yeeaaah, looking at some vids and pics, path tracing implementation in The Witcher 3 is bad. Clashes strongly with a lot of the foliage and has broken interior lighting. Looks clumsily bolted on and poorly authored for the game's assets.
I understand that performance critique is still important and warranted, but we have got to stop doing this thing where we're shocked Path Tracing brings even the highest end GPUs to their knees. It needs to be repeated; path tracing is emergent, future technology and incredibly expensive on perf.
I cannot understate how little Intergalactic's art direction lands for me. It's not a critique, it just doesn't draw in my curiosity or connect with me in meaningful way. Not yet, at least.
Getting a bit over this game's constant anti-mould eating bias.
I had no fucking idea Young Gravy, of all people, was in Control Resonant.
Every time you do a finisher kill in Control Resonant, The Board deafeningly orgasms and it's just so fucking sick.
I might have been pretty down on it as a whole, but Silent Hill: Townfall brings the arty visual juice.
Finished Silent Hill: Townfall. Overall very disappointed. Its highs (soundtrack, visual detail and artistry, puzzles, general vibes) just aren't consistent or embedded enough to rule out the lows. The relationship it forms between the player and monsters is abysmal and killed it for me.