Contact Light
@contactlight.gg
Flying around building a co-op PvE space game. Online at https://contactlight.gg. A TireFire Industries production. Lead by @arrdem.tirefireind.us.
Turns out lots of cool things worth doing still take serious engineering work 😅 LoD quadtrees at multiple refinement levels in a world streaming system is absolutely no joke
This blog post is made of gold for where I am right now on @contactlight.gg (fighting extreme terrain streaming performance problems) mikejsavage.co.uk/geometry-cli...
Bunch of stuff left to refine, but @contactlight.gg is getting real! This is a full server<>client stream using a scripted client, with both the client and server materializing all the procgen meshes for collisions, and the server processing client inputs!
Much as we like void, multiple AU of empty void doesn't make for good gameplay. We want to find stuff out there, and so do you. We're having a lot of fun playing with procgen strategies for making things worth finding! For instance procedural space stations, which work well as kitbashes of parts
Hello, world! We're building a space game with ships and void and rocks in void and elevators from planets into void! We like flying through void to adventures, and we hope you will too!