Silent

@cookieplmonster.bsky.social

Game developer, modder, reverse engineer, legacy code specialist. I port games for a living and patch them as a hobby. Also known as CookiePLMonster. https://silentsblog.com/

Upstate Liberty had a minor issue where starting the Paramedic missions outside of any towns insta-failed it - but that's where an unused "radio out of range" feature present in those missions comes in handy! Now the player will get a message if they can't start the mission.

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Interesting developments, over the past several days I had multiple people showcase "things SilentPatch breaks" that turn out to be obvious issues with some other mods, then when confronted they all say "many other people reported the same" (with zero proof). Joys of new updates

Watching your work get *immediately* repacked and reuploaded behind ad-backed links. then realizing you got literally 10% of the viewership compared to those other sources makes you feel like 🫠

The 2026 update to SilentPatch for Grand Theft Auto is out now! This is the biggest content update yet: over 100 new fixes across the trilogy, improved stability and mod compatibility. If you were considering a fresh playthrough, now is the best time! silentsblog.com/2026/07/31/s...

SilentPatch for Grand Theft Auto: 2026 Update

The 2026 update to SilentPatch for Grand Theft Auto brings over 100 new fixes, additional voice lines, and improved stability and mod compatibility.

silentsblog.com

ONE LAST FIX I swear, the fix for shattered glass I ported from Vice City still had one more constraint - it only supports glass that is perfectly upright. Guess what, a car showroom in Upstate Liberty has tilted windows so it still looked bad. Thankfully, it's a one liner fix!

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This mod uses UE4SS to spawn the second controller, something UE4SS *includes as an example mod already*! This probably required only a few lines of tweaks. The hell do you need Claude to do here for you? At this point it's just laziness and not using AI to speed up your work.

Eurogamer@eurogamer.bsky.social · 6d ago

Halo: Campaign Evolved doesn't have split-screen on PC, but this mod fixes that, if you're willing to look past some quirks www.eurogamer.net/halo-campaig...

Get ready for tomorrow! Here's a helpful yet low effort guide on SilentPatch release hours. Please note that it does not imply a patch for GTA London 1969, it's just there to provide a better reference point.

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Turns out that glass in GTA III can't break correctly, and it never manifested in Liberty City, because 1. Every glass pane is square 2. Every glass pane is axis-aligned In Upstate, tilted rectangular panes exist, so the bug shows up 🫠 Thankfully I can port the fix from VC.

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Out this Friday!I'm tying up the last loose ends and throwing some nice last-minute fixes, like this one: Rhino's model had fully functional lights, but they were disabled in-game through a GTA III/Vice City leftover. It looks much better with functional headlights and brakes!

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Silent@cookieplmonster.bsky.social · 2w ago

The 2026 update for SilentPatch releases July 31st. Over 100 new fixes across the entire trilogy: restored voice lines in San Andreas, fixes for PC-exclusive bugs in GTA III, new vehicle animations in Vice City, improved compatibility with other mods, and much more. Out soon!

Promotional image for the SilentPatch July 31st 2026 update. CJ stands on a sunlit beach in GTA: San Andreas near a lighthouse at sunset. A highlighted subtitle reads, "Yeah, it's nice. I just want to lay out in the sun," showcasing a restored ambient voice line. The SilentPatch July 31st 2026 logo with the text "Summertime yapness" appears at the top.

Random modding memory unlocked: SA GFX Hack tool from 2005. I remember using it as a kid to "fix" reflections on some replacement cars... I couldn't help but peek into the assembly now: the "Reflection Fix" changes two D3D9 render states in the car envmap pipeline.

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"Hey, this mod porting a feature from Vice City to GTA III occasionally crashes on exit! Is this something broken in your mod, or have you accidentally carried over a bug from Vice City?" Humble Vice City:

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This is such a nice area in Staunton, and it's only ever used for a single hidden package. Nothing else ever happens there, and I genuinely forgot about this place until recently

Even the heli dust was not spared from getting regressions in the PC port (left) and behaved more logically on the PS2 (right). The fixed code is also far more optimal, as on PC a bug caused the dust spawning code to do 32 times more clearance checks than intended.

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The 2026 update for SilentPatch releases July 31st. Over 100 new fixes across the entire trilogy: restored voice lines in San Andreas, fixes for PC-exclusive bugs in GTA III, new vehicle animations in Vice City, improved compatibility with other mods, and much more. Out soon!

Promotional image for the SilentPatch July 31st 2026 update. CJ stands on a sunlit beach in GTA: San Andreas near a lighthouse at sunset. A highlighted subtitle reads, "Yeah, it's nice. I just want to lay out in the sun," showcasing a restored ambient voice line. The SilentPatch July 31st 2026 logo with the text "Summertime yapness" appears at the top.