Corshmell

@corshmell.bsky.social

Game Director/3D Art Director on @combodevils Majoras Mask enthusiast. Shipped: UE5, God of War, Hyper Light Breaker, Bioshock, Borderlands, Star Wars, Battlefield, Project M

Just uploaded a bunch of the work I did on Town of Zoz! This games artstyle was a breath of fresh air to work with. Shoutout to Beezul the Creative Director who moved mountains for this game! More below ⬇️

40 mins of set dressing sped up to 1 min. When I was working at Epic Games I loved getting tasks like this. BUILD IT QUICK. I made this without moving the camera too (secrets 👀)

Genesis is over. We had so many amazing people play! It's awesome that people genuinely love to play our game and keep coming back for more. Watching people laugh and have fun while playing makes all the hard work worth it. See you at the next event!

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I wish I could make props like these all day. They're so fun. Small props like these can be hard to showcase properly. I like to add a bit of set dressing around them to help showcase how they work with the environment they're in. Change the lighting, or add a shadow from a tree for extra credit.

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I made these crude sculpts and decimated for the low poly to get these nice shapes for the tree and root kits. Normal maps weren't baked, so I would go hard on the cavities. The artstyle afforded a quick turn around on assets. Unwrapping these straight was a pain though.

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I really loved working on this hub for Hyper Light Breaker. It was such a fun style to pick up. I like to create these cinematic flythroughs to show the pockets of detail that help showcase the vibe of the environment

Hey, I'm new here! I'm a game developer with a background in environment art. I just announced that I started a game studio with some friends. I got to work on some pretty cool stuff throughout my career.

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