Crea's Devtime

@creadev.bsky.social

Gamedev account, for gamedev stuff! How exciting. Currently working on project Auto Cardler!

Took a while but everything is finally set up to start making Chapter 2's stages! This is my favorite part; Brainstorming ideas for challenges, weird win conditions, gimmicky decks, etc. Already have tons of notes to go through.

Not gonna lie, these heat waves are making it difficult to focus. Then the storms and their power outages aren't very helpful either. So i've been working on lighter but still necessary stuff; Improving menu navigation, balancing, hitbox tweaks, and a massive slew of bugs fixed!

This week's focus is Text, and lots of it. Not very exciting, but necessary. Filling out extra info, tips, lore, fixing term consistencies and typos, and basically removing as many of the placeholder texts as possible.

Just finished a new build that brings our skill trees up to a total of 60 skills! (20 for each faction) They'll need tweaking and balancing of course, but otherwise the skill trees feel like they're in a good spot now. That's another big milestone! #gamedev #indiedev

Happy new year! I can't get over how much this project has progressed in such a short time. Still lots to do, but i'm still as excited as the day i started. My goals for 2026; Find the artists we still need (BGs & UIs), set up Chapter 2, and bring our total cards up to 70! #gamedev #indiedev

I hate when games give vague descriptions without actual stats, so i intend to make sure ALL info is available to players. It's rough but i already made a dynamic stats popup system for all possible unit/upgrade/buff combinations, and i am damn proud of it. #gamedev #indiedev

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