Crispy Toast

@crispytoast.bsky.social

#Artist | #GMod #Animator | #Gamer | He/Him PFP by @oocjz.bsky.social #fanart / #ocart #artcommissions are closed 🚫NO NFTS and/or AI

It has always been odd that Dark Land in Super Mario Bros. 3 only has two numbered levels. Unused data from the game raises the possibility that Dark Land was originally envisioned as a "dark mirror" to all previous worlds, but the concept being abandoned after two levels.

The SMB3 Dark Mirror Theory
In Super Mario Bros. 3, all worlds have some numbered levels, in addition to unnumbered ones like fortresses, airships, and special levels like the Angry Sun stage. The amount of numbered levels generally increases, from six in World 1, to nine in World 7. However, World 8 (Dark Land) only has two numbered levels, with the rest being miscellaneous others.
What is fascinating about these two levels is that they have aesthetics unique to only them. They both use black and white variations of preexisting tilesets, looking like the ubiquitous "backstage" end of level sections, but for their entirety.
World 8-1 has a dark version of the "grassland and blocks" tileset introduced in World 1.
World 8-2 has a dark version of the "desert" tileset introduced in World 2.
Interestingly, an unused dark version of the "giant" tileset introduced in World 4 also exists in the game.
Note how 8-1 corresponds to World 1, and 8-2 to World 2... and then the numbered levels simply end.
Could they have corresponded like this on purpose? Could more such levels have been planned?
It is possible that the original vision for Dark Land was to have 7 numbered levels, each corresponding to the same numbered world earlier in the game, to create a sort of "dark mirror" to the world above (due to constantly descending, most of Dark Land is underground.)
However, creating 5 more levels in this style, potentially with even more dedicated tilesets, could have been too much for the end of development, so the idea could have been abandoned after 2 levels and the rest of the world filled with militaristic tank and airship levels instead for a different aesthetic. The two numbered levels would be all that remained.
Source: tcrf.net user "Lelegofrog", https://tcrf.net/File:SMB3GiantPalette2.png, screenshots by Supper Mario Broth

You've been kaptured by the King of the Kremlings! I've wanted to animate the Bananza model with Lewis MacLeod's voice for over a year now, and I've finally got my hands on it! (Thanks, @ujidow.bsky.social!) 64's K. Rool voice was always my favorite voice of his, and this emulates it perfectly!

So Hegseth is finally going to get impeached? After all the horrible things he has done, he deserves not only to be impeached and removed, but perhaps to be thrown into prison for crimes against humanity. The ghoul deserves to rot in prison!

A 17-year-old girl held captive for over 500 days was rescued after secretly asking another teenager she met through ‘Among Us’ for help After moving their convo to another app, she revealed she was being held captive. The other teen alerted a parent, who contacted the FBI, leading to her rescue

BildBild

Current state of the game, we're pretty much done designing the main arcade mode (graphics aside) after a few revamps. Some choice clips from our group of playtesters on the first 2 levels.