I was able to add another needed feature this week. Mizuki can now recover the money she loses after getting knocked out! 50% is lost for good and the other 50% appears in this handy bag she can re-collect. Just don't get knocked out again! #screenshotsaturday #gamedev #indiegame #gamemaker
Mizuki and the Crimson Moon - Demo Released!
@critsonastick.bsky.social
A software dev that's gone into game dev. Working on: Mizuki and the Crimson Moon, a teleportation-based action-platformer! Wishlist + Play: https://store.steampowered.com/app/2937870/Mizuki_and_the_Crimson_Moon/ Itch-io: https://critsonastick.itch.io/
I’ve accidentally made some cursed hitboxes. Don’t ask me how Mizuki got there, it was pure luck…and yeah, she is not amused. #indiegame #gamedev #hitboxes #GameMaker
Nothing flashy but very important regardless! Settings are now accessible from anywhere in the game! It wasn't the toughest to set up, but definitely took some playing around. Also killed lots of bugs today. #screenshotSaturday #gamedev #indiegame #gamemaker #menu
I was working on knockback effects so I went to see how the counter looked and... WOW! It was way more than I meant, but maybe it should stay this way? I kinda like it. #gamedev #indiegame
I played around a bit with types of knock-back during the week and am pretty happy with what I made! It's a semi-dynamic system that really adds to the 'hit' effect of attacking. I'll be polishing all of this up next week. Stay tuned! #screenshotSaturday #gamedev #indiegame #gamemaker #particles
One piece of feedback that I've received a lot is that it needs to be more obvious when an enemy is damaged. Well after putting it off for so long, here's what I got! Hit-stop, hit-flash, and particles! Should it be more? Or is this enough? #screenshotSaturday #gamedev #indiegame #gamemaker
Here's a slow-motion of the particles I made for the teleportation dodge mechanic! I'm pretty happy with how they turned out. It's a mix of using particles and objects to accomplish the complete effect. Check out the full clip in the comments! #gamedev #gamemaker #particles #indiegame
Teleportation dodges! I've added a new feature that makes teleportation even cooler and more crucial for combat. If you're able to dodge an enemies attack with a teleport, you'll get the wisp back allowing for follow-ups and more! #screenshotsaturday #gamedev #indiegame #teleportation
Who likes insta-death hazards in action platformers? No? Well, it's a good thing I adjusted how "insta-death" hazards work! Each deadly hazard (or pit) will now just damage you and respawn you in a convenient point and only kill you on low health. #screenshotSaturday #gamedev #indiegame #gamemaker
I added a feature that's been needed for a while. The camera now pans in the direction that Mizuki is teleporting! Other than planning teleports, it's useful for looking around too. I also have something big for teleporting planned coming next week! #screenshotSaturday #gamedev #indiegame #gamemaker
Got burnt out, came back with a vengeance. I had fun getting resolution stuff working over the weekend. You can play Mizuki and the Crimson Moon on a super tiny display if you feel like it! #gamedev #indiegame #gamemaker
I'm still hardcore struggling to get environmental lighting to blend well with my dynamic lighting... But what do you think about these cool attack / teleport effects I was able to make in the meantime? #screenshotSaturday #gamedev #indiegame #lighting #gamemaker #yokai
Getting a lighting system to work *just* right has been a struggle this week, it's been taking up all my game dev time. Here's hoping I get it done next week! #gamedev #screenshotsaturday #indiegame #gamemaker
After weeks of debugging and studying code, I have finally implemented dynamic lighting into Mizuki and the Crimson Moon! I'm super excited to start doing more things with shaders and beautifying the game! #screenshotsaturday #gamedev #indiegame #gamemaker #lighting
I have nothing to post for today because I got sucked into developing lighting and some other graphical features. Here's some of the weird bugs I encountered during my coding struggles today! A sprite dump and giant Mizuki. #screenshotSaturday #gamedev
Of all the animations that I reworked for Mizuki, the falling animation is the one I'm the proudest of. On the left you have a graceful fall with movement from her hair, tails, and outfit. On the right...two frames of sadness. #pixelart #gamedev #pixelanimation #indiegame #gamemaker
I finished up with all the new movement animations and rework. Jumps transition into running and vice versa much better. I'm also completely in love with the new falling animation. It's so smooth! #screenshotsaturday #gamedev #pixelart #gamemaker #indiegame
Just some late-night gameplay. It looks and feels a lot different with the new animations and faster move speed. #indiegame #gamedev #teleportation #pixelart
I spent some time reworking and adding movement animations and the results was 100% worth it! Mizuki's running looks so much faster and cleaner than it was before. She can also scooch around now too! #screenshotsaturday #gamedev #pixelart #animation #indiegame
A frame-by-frame breakdown of the new running animation I made recently. I’m still very happy with how it turned out and I’m looking forward to upgrading the rest of the movement animations! #pixelart #animation #gamedev
I've made a new running animation for Mizuki! Not only does it look 10x better, but she is actually running (unlike the previous animation! This new animation will also come with some movement speed and other animation changes! #screenshotsaturday #gamedev #pixelart #indiegame
Voice acting is coming to Mizuki and the Crimson Moon! Never thought it would happen, but here we are. I'm now in the works for getting all 420,256,069 words voice-acted for Mizuki. I recommend turning on your volume for this showcase. #indiegame #voiceacting #gamemaker
Back from hiatus! I've been playing around with much bigger viewing windows. It really changes the feel of the game! It shifts the feel to more exploration / teleportation focused and less action / fighting. Just goes to show the importance of camera angles! #gamedev #indiegame #gamemaker
This week I've been finalizing the settings for the game while also making them accessible from anywhere. What other settings would be important in a teleportation-based action-platformer? #screenshotsaturday #gamedev #indiegame #settings
Took a break from coding to do a sketch of Curly Brace from Cave Story! Daisuke “Pixel” Amaya is someone I look up to when it comes to being a game developer and making good games. I hope my games hit that same level of enjoyment and quality! #art #cavestory #indiegame
You can do some pretty cool movement with teleportation! It's very fun to design little segments like this. Should I include more parts like this in the Yokai Forest? #screenshotsaturday #gamedev #indiegame #platformer
Got some more particles going. Unfortunately, this showcase / testing also resulted in Mizuki getting hurt... #gamedev #indiegame #pixelart #particles
Being able to pull off BREAK combos like this is half the reason I enjoy the combat in my game (teleportation is the other half). It's going to be even more satisfying once I implement more complex BREAK sequences with the enemies in future areas. #indiegame #gamedev #GameMaker #teleportation
(Warning: Mild flashing) Remember that effect I showcased last week? Here's a timelapse of its creation! This one was fun to work on, but it took a while to get draft I liked. #pixelart #gamedev #animation #art #indiegame