Croplike

@croplike.com

A roguelike extraction game in a browser. Take what you can carry, get back to the pad, get out with it. Drawn in glyphs and coloured blocks. In development, playable now.

Croplike 0.5.3 — the interface is on the same screen the game is. Health, buttons, menus and warnings all pick up the phosphor and the scanlines the board already had. Lit, see-through, cornered instead of boxed. Still in development. croplike.com

Top-down coloured-ASCII roguelike on a dark CRT-style screen. A white @ stands in tall green grass beside a gold H, the landing pad. To the right, a pink mech and a red three-by-three square marking the ground it is about to cross. The HUD below reads HP 12/12, FED 0/3, CAMP 14 left.

Croplike: a roguelike extraction game in a browser. Choose where you fly. Take what you can carry. Get back to the pad and get out with it. Everything you get home with, you keep. Everything else dies with you. In development, playable now → croplike.com

Title card on a dark field of pixel glyphs. Red text reads A ROGUELIKE EXTRACTION GAME above the word Croplike in a white pixel typeface with a hard red drop shadow, underlined in yellow. Below: "It runs in a browser. It is drawn in glyphs and colored blocks." Then croplike.com and IN DEVELOPMENT.
A screenshot of the game. The player, a white @ symbol, stands in a field of green grass glyphs surrounded by three orange enemies. Two of them have painted red rectangles on the ground marking the cells they will strike next turn; the third has marked nothing. A caption reads "The ground tells you what is coming — a slash paints its arc a turn before it lands. A grunt paints nothing."
A screenshot of the game seen from inside a mech, where the whole world renders in green sensor tones. A large orange five-cell behemoth stands over the player's yellow mech at the southern wall of the field. A caption reads "You can get in the machine — and some things out there are bigger than the machine."
A screenshot of the game's departure board, a yellow-bordered menu on black. Three missions are listed: SCAVENGE, "Take what you find. Then hold the pad while they come."; RAID, "A camp, and everything in it."; SURVEY, "The same ground every time." A difficulty dial offers EASY, STANDARD and HARD, and the summary reads 72 x 72 ground, 2 to 3 floors of ruin, waves at the exit. A caption reads "You pick the kind of run before you fly."