Sorry for lack of posts lately. Lost of refactoring and bugs to fix. Also dabbling with potential rogue like elements. Have some footage of one of the extra (hopefully) planned characters you can play. Lots of new sound effects added so the enemies aren't deadly silent anymore. #indiegame #UE5
CRUMVIII
@crumviii.bsky.social
Personal Account. All the non official game dev stuff and WIP happens here. Main dev at Hachi's Cache Studios. https://bsky.app/profile/hachiscacheltd.bsky.social ^ For the official release, info, patches, etc for games I work on.
Due to me changing up and improving the combat system for the co op campaign, I also decided to port over some of the new code for the horde characters. Originally only the 2 melee characters had combos (also wasn't as good as the new one). Now everyone will have them and they'll all be different.
Doing the stun to strong melee mechanic that the more action REs did. Not a bad start imo. Also I'll be taking a bit of time off again cos been hit with another case of "le sadge". I'll be back sometime next month. Hopefully with a more concrete date for the online play test.
How do people actually feel about hit stop? The camera shake, I'm happy with but hit stop, I'm trying it but I'm not sure if I want to leave it in. #indiedev #UE5 #indiegame
Liking my new main menu (still working on organization tho). Originally I wasn't gonna bother getting a custom logo but glad I did cos it really makes it all pop imo. Logo made by AllAgesOfGeek. #indiegame #UnrealEngine #Maid
Mathilde is an antagonist for most of the game but you do end up playing her in some parts to see how events ended up the way they did. Don't let the fact that she's a maid (with no magic powers unlike Marina) fool you however. She has a certain set of skills from her old job making her lethal.
I hate to admit it took wayyyyyyyyy too long for me to successfully get the joining, leaving notifications and the names to appear above players to work correctly but it did. 🤪 Dunno why its always the stuff you expect to be easy that trips me up the most. But got it working. #indiegame #UE
(1/2) At some point in the story, you're meant to have an NPC Sentinel assist you. Since I plan to add co op to the campaign, I decided to try and set up said sentinel to be played by the non host player. Enemy Sentinels are very basic, only doing one hit. So not the most fun as a player.
I basically already have thief and warrior class playable in story. Mage tho, aside from Marina in the horde mode, story wise I haven't actually worked on a mage centric kit fully. I know it'll be Islene since the story revolves around her. But gameplay wise still juggling ideas.
I will be aiming to re open the playtest sometime this month for a short trial session. I'm attempting to implement co op to the main campaign so that's what the playtest will be, well, testing. No maid chasing you here tho. You're playing one this time. And it's more stealth + combat focused.
Forgot to mention that the playtest is now open to everyone. I won't lie to you. It's in a bit of a state atm but that's why I opened it up to everyone. Higher chance of being able to fix everything if there's more people trying it. Since my testers are busy. store.steampowered.com/app/2473620/...
You've been ReMaid! on Steam
You've been ReMaid! is a hybrid mix of stealth, immersive sim and light horror in a fantasy setting where the primary antagonists are cute but dangerous maids who have no qualms about teaching you som...
store.steampowered.com
I made a patreon. Very much a work in progress but hope to see it grow someday. www.patreon.com/HachisCacheLtd
Hachi's Cache LTD | Patreon
Creating games to entertain
patreon.com
I will be restoring the demo for the game probably sometime next week. It's a new version of it with a lot of new features but I have to admit I haven't had enough people testing it (since voluntary work.) so potentially some new bugs might appear. Rest assured I'll fix them if that does happen.
I kinda want my sentinels to still be able to wreck the place. Including busting open locked doors. But, obviously that means people can just bypass the normal way of progressing. But, at the same time you now have a hulking unstoppable suit of armor on your butt. Decisions decisions. #indiedev
Potential boss footage for the multiplayer part of my game because bit too action and aggressive for the slower paced single player. Either way this is good practice for my next game which is an action game in its entirety. #gamedev #UnrealEngine #anime
In addition to horde mode, I'll also be adding a PvP prop hunt like mode where one team plays house gremlins who can cloak and morph while the other team plays as the maids hunting them down/cleaning up after them. (Level in video is only for testing. Won't be in release.)
Recently added multiplayer to the game. Currently it's 4 player horde mode since that's the easiest one for me to make since I only started learning online functions 2 weeks ago. I intend to add at least 2 extra more casual kinds of multiplayer modes later in the early access's lifespan. #Gamedev
Got new artsu which I will be using in game/press kits. But, for now imma just tease you with the outline of one of them. They say if a silhouette is recognizable, then it's a good design. I think the artist did a very good job in that regard. 😃 Will probably do this for the rest of the cast too.
Experimental post today! Let's try this idea. Giveaway Sunday! Share your beloved OC ref on this post, find someone's OC that you want to sketch, and sketch a gift! Make someone happy! If this works I will keep doing it. :)
We've recently changed the artwork for the steam page as we believe this new version is more visually appealing and better represents the current experience. We will soon be updating the screenshots and trailer for the scheduled release later this year. bit.ly/4dXQyI6 #Indiegame #indiedev #anime
You've been ReMaid! on Steam
Run for your life as you try to survive the night while being stalked by a cute maid who is dead set on teaching you some manners. Uncover secrets, outsmart your enemies, and embrace the absurd. Will ...
bit.ly
First attempt to apply the allied logic to one of the maids. Had to rewrite new logic for her however because as an ally, her playstyle is quite different and relies more in the keep away strategy. Almost there. Writing allied Marina should be fun since mage. 🧙♀️ streamable.com/uektpg
Watch KnifeThrower | Streamable
Watch "KnifeThrower" on Streamable.
streamable.com
Haven't posted here in a while but good opportunity to see the video quality here. XD Have been working on ally AI. Almost there since they react correctly to enemies and other allies. Oddly enough the enemy AI seems dumber. They're not nearly as aggressive as they should be which is weird. 🥴
Asthenia will touch on darker themes such as loss and grief among others. A sickness has ravaged the land, transforming its inhabitants into monstrous entities. Now, humans arrive, thrust into a world of decay where they must fight for survival. store.steampowered.com/app/3181660/...
Hello! I'm ZanKizuna zankizuna.itch.io Originally made this image to thank my patrons and donators. It has all 3 heroines from my game projects! And they all have red hair ♡ Please look forward to my VNs! Monochrome Valentine - Romance SoL, SoftWar - Cyber Fight RPG & Erasers - Fantasy Action!
Roll call! If you're a visual novel dev/artist/writer/creator, would love if it folks retweeted and introduce yourselves in the replies or quotes. ✨ As more people move onto 🟦☁️ I think it'll help everyone try to get their footing and know who to follow. #visualnovel #indiegame
Selena with Santa outfit! New #MonochromeValentine artwork! Happy Holidays!! Hope everyone is having a great vacation season/break/productive year-end!! #waifu #animeart
Suppose I should post a bit more info about my current game since I'm probably new to a lot of people here. The game is set in a medieval fantasy backdrop so magic, ghosts and monsters are pretty common in my lore. One of the main characters who is after you in the game is a water controlling maid.