An earth-like world with rings. I've recently added a simple cloud layer and made it work with the ring shadows and atmosphere. #GameDev #ScreenshotSaturday
Curious Owl
@curiousowldev.bsky.social
Space enthusiast making a game about building spaceships to explore a seamless star system. Wishlist it on Steam: https://store.steampowered.com/app/4183270/StellarDrive/
🚀NEW STEAM PAGE ANNOUNCEMENT🚀 StellarDrive is a space sandbox where you build starships to soar through the skies. Wire every component yourself and explore a seamless star system! Go check it out: store.steampowered.com/app/4183270/... Reposts are very appreciated 🙏
Made a new 3D model for the warp core this week. I took inspiration from common sci-fi tropes and added my own spin to it :) #screenshotsaturday #indiedev
An electrical room I built in my game. #ScreenshotSaturday #GameDev
A Venus-inspired planet I added to my game. The upper layers of its atmosphere scatter all colours, creating the white outer shell, whereas the lower layers absorb blue light, causing this yellow-ish environment. #ScreenshotSaturday #GameDev
A distant, frozen planet I made for my game 🥶 #screenshotsaturday #gamedev
A before/after of the build menu in my game. It's nice to see how far along the game has come this year! #ScreenshotSaturday #GameDev
Made this beautiful "spaceship" using the new rotor parts in my game. #screenshotsaturday #gamedev
I've been working with an awesome composer lately to create ambiance for my game. Here's a sample of what you'll hear as you dive into planetary rings for the first time. Sound: ON 🎵 #gamedev
Added a new rotor part to my spaceship-building game. This lets you build ships with rotating thrusters for vertical takeoffs! #gamedev
Currently animating the fuel traversing the pipes in my space game. It kinda looks like forbidden mountain dew. #gamedev
Made it so we can see other players' hand movements while operating a ship. #gamedev
Added this gyroscope part to my spaceship-building game. You can plug it into a pilot's seat for greater control, or you can set up wiring to automatically align your ship. #gamedev
Made this self-stabilizing platform in my indie space game. It's using new parts such as a velocity sensor, along with math nodes to calculate the proper thrust to keep the ship perfectly still. #gamedev
Testing out a better way to connect cables in my space indie game. #gamedev
More progress on the player character. His suit has little thrusters for space navigation. This keeps it compact while also freeing the player's hands. #indiedev
It's #screenshotsaturday 🙂 I've been working on this player model for my space game. Here he is testing the mining laser. #indiegames #indiedev
Made this mining laser #screenshotsaturday #indiedev
It's #screenshotsaturday! This week I made it so that crashing into a forest will destroy trees
Planet editing tool I made #madewithunity #gamedev #indiedev
It's #screenshotsaturday :) This week I tweaked the forest generation further to produce these small clearings with resources to be found 👀 #indiegames #gamedev
Did some work on the forests this week: there are now more tree varieties and the forests are now visible from space (though the transitions are still pretty harsh). Here's what it looks like :) #screenshotsaturday #indiegames #gamedev
What the trees are doing when they think you're not looking #gamedev
New tree model I made for my indie space game. #indiegames #gamedev
Made this little guy a while ago just for fun. He's looking a little sus for some reason. #screenshotsaturday #indiegames #gamedev
Atmosphere transition I've been working on this week. #screenshotsaturday #indiegames #gamedev
Playing around with the atmosphere shader again. I love the light shaft caused by the planet's shadow. #screenshotsaturday #indiegames #gamedev